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Hotfix 45

Two more fixes. I changed close to 15 thousand lines of code in update 75, so a bit of this was expected (even though I tested it heavily, I'm just one person). Still, thank you for your patience!

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Hotfix 45 Changelog

Bugfixes

  • Loadout Option Errors: Update 75 had two errors in the new UI-controlling xml for editing a single equipment slot from the loadout screen, and for using the "copy loadouts from other timeline" screen. These are both now fixed.
  • Extra Protection Just In Case: Added in some similar defensive code for the visibility-checking code on loading a savegame, as what I added in the prior hotfix. I've never hit a problem here, but this would keep people from accidentally having it run for 10 seconds on load and then hit the latch-breaker code. This is one possible race condition that was left that I saw from code review, so it's fixed. [/expand]Full notes here.

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https://steamcommunity.com/ogg/2001070/announcements/detail/664986477286917109 https://steamcommunity.com/ogg/2001070/announcements/detail/535507353628312360 https://steamcommunity.com/ogg/2001070/announcements/detail/526499614836130742

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