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Hotfix 47

Yeah... a build that large was going to have some issues. I fixed all the ones that folks mentioned quickly, plus five others from the past few weeks.

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1.101 Hotfix 47 Changelog

Quality Of Life

  • Icons For Ants!?: There is now a pair of "Structure Map Icon Scale" and "Structure Streets Icon Scale" settings under UI scale that allows you to set the desired structure icon sizes in the two screens.
  • Killed Over Time Now Recognized As Kill: If you kill someone via a status effect that will cause them to lose health over time, it now counts as a kill. This helps with "clearing the latter" work via heavy metals injection, but in general will work from many various status effects.

Bugfixes

  • Bulk Unit Icons Fix: Fixed a bug where the command menu was broken in the prior build due to an issue with the icons for all of the npc units (which includes bulks). This also led to the wrong icons being shown for npcs around the map, too.
  • Minor Tooltip Range Error Fix: Fixed a minor bug (not a new regression -- this has been around for weeks at a minimum, and probably longer in reality) where if there was a range that was supposed to show for the stats for a unit type's stats in the sidebar tooltip, then it was instead saying the name of the data field in the first field, rather than the lower bound of what the stat can be.
  • Photo Mode Controls: Fixed a regression in the prior build where the photo mode controls were not working. They got missed in the sweep to update to the new input system.
  • Icons Not Properly Hidden: Fixed an issue that was causing "hide high altitude military transports" and the same for "hide economic transports" to not hide the icons of those units in the forces lens and other lenses. This is not a new regression, but something that has been around since the addition of that feature to hide them, looks like.
  • Goodbye, StreetSense!?: Fixed a regression in the new build where StreetSense icons were not showing in the actual gameplay views, but were still being calculated correctly and shown in the list view.
  • Goodbye, Base Perks!?: Fixed a regression in my updated parser code that was causing certain styles of (with an unusual signature) to not load in anymore. This included Shadowdweller, Innately Alarming, Superspeed, and a bunch of others. All work now.
  • Error 404, Parachute Not Found: Fixed a bug that could happen when your units were moving in and out of a transport, with it throwing a series of nullref exceptions when you did so.
  • Unused Tree-Scaling Retired: Prior to the recent update, there was some scaling on the trees that would make them smaller as you zoomed in and out. That is no longer needed, as it was a performance thing that has been optimized out. In the prior build, there was a regression where this was still doing the logic, but it wasn't working anyway. So it was effectively off. This just removes it from any possible mischief that it could be causing.
  • The Really Baffling One, Holy Cow: One user was having random trees that were oversized in the new version. This was very confusing, as it was not a uniform scale and was only a few trees, and was persistent. I've done a huge audit of a bunch of code, and it all looks correct. The one thing that seems like it could be a problem is if the rotation quaternion was non-normalized -- that could lead to this. As some insurance against this sort of thing, I've added a new method that self-heals non-normalized quaternion rotations by first checking a quick magSq check, and which normalizes it only if that fails. This adds a trivial amount of extra load to a background thread, and guarantees correctness for more than just trees. If the tree thing still happens to anyone after this update, then I'll need to look at something else to solve it. [/expand]Full notes here.

Connect with the Machine


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💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine. 📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.

https://steamcommunity.com/ogg/2001070/announcements/detail/670617878982034155 https://steamcommunity.com/ogg/2001070/announcements/detail/664986477286917109 https://steamcommunity.com/ogg/2001070/announcements/detail/535507353628312360

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