More improvements
Happy holidays to everyone. While the holidays last, snow can start at random in-game regardless of the active season.
Today, we bring you more free fixes and improvements to the game.
QoL:
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Now, scouting enemies (on V) will reveal their level even before combat.
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Added audio for soul scouting form.
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Hovering over the health and mana bar will now reveal health/mana regeneration per second.
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Players can now enable numeric percentage over health and mana globes in game settings.
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Increased the size of the skill counter while the skill is on cooldown so it is more visible.
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Increased mercenaries' aggro range so that they don't stop behind the player in combat.
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Now players can exit to the main menu in place of exiting the game directly.
Fixes:
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Fixed a bug where the walking animation would not slow down properly on low game settings.
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Fixed a bug where the archer would slide while aiming in some situations.
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Fixed a bug where the archer would stop firing projectiles in some cases after using the jumping skill.
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Fixed a bug where, in certain situations, poison could kill the player for a second time while they are in the underworld after the first death.
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Fixed a bug where lizards would do more poison damage than intended.
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