A bit more polishing
Improvements to colorblind mode:
-
Green and red colors in item tooltips are replaced with blue and strong red. -
Player health bar color is replaced from green to yellow. -
Player arrow on the map, green color, is replaced with black.
QoL:
-
Game cursor can be disabled in game settings if the player wants to use the default PC cursor. -
Player footsteps are now mono sound so that switching direction does not change the sound direction. -
Small UI tooltips (question marks) can be disabled in-game settings. -
For immersion's sake, players can now disable damage popups in-game settings if they wish.
Balance:
-
Fighter: Fire ring was performing better than expected, so molten ring got nerfed from 1% of current HP to 0.5% (base skill remains unchanged).
-
Fighter: Perun's strike is now 10% stronger at max level. -
Hunter: Barrage now scales with dexterity. For every 20 dexterity, the player will shoot an additional arrow.
Content update:
-
A potential game expansion would give more love to old gods and expand on their theme. As preparation for that, light and dark labels are replaced with faith and pagan.
-
Improved dialogue from the bear hunt NPC in Bor village.
-
Added more names to the eternal wall.
-
After the first death, now there is one skeleton to lead the player toward Veles.
-
When the player is in permanent animal form, hidden dialogue with Hedgehog forest spirit will unlock.
Fixes:
-
Fixed two UI issues with narrow screen resolutions.
-
Fixed a bug where there could be two spawned instances of the Vatra demon.
-
Fixed a bug that would cause the player in permanent animal form to walk on water.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.