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Fixes and Updates

Patch v5.2.2 focuses on minor fixes and QoL changes. The full list of changes is below.

Content updates:

  • For the first 30 seconds after game load, the player can spawn units without cooldown (hunting dogs, necromancer skeletons). The player also gains 90% damage immunity for the first 30 seconds or until he attacks an enemy.

  • When the player removes the trait of being "Old", he will gain immunity to acquiring it again.

  • Added 2 new hidden talents and 3 new hidden characters.

Balance:

  • Buff to Runebinder "Rune Of Sorcery" skill (now it also increases magic damage).

  • Walking Dead skeletons cost 20% more mana to summon (their mana per second is unchanged).

  • Buffed stone golem health pool.

  • Equipping the "bat necklace" now also provides night vision.

Fixes:

  • Fixed issue with wrong animation when switching to a shield without a weapon equipped.

  • Fixed bug where the screen would shake while golems or trolls fought in the distance.

  • Fixed issue with horde shout sound at game start.

  • Fixed issue where attributes would not passively grow when fighting unarmed (without weapons).

  • Fixed issue where discovering a lot of alchemy recipes would not unlock new recipe books straight away.

QoL:

  • Feeling Lucky skill is a bit smarter now, when casting it over far-away enemies, it will try to avoid low-range skills.

  • New shortcut - when looting a fallen enemy, press enter to take all items automatically.

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