Fixes and Updates
Patch v5.2.2 focuses on minor fixes and QoL changes. The full list of changes is below.
Content updates:
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For the first 30 seconds after game load, the player can spawn units without cooldown (hunting dogs, necromancer skeletons). The player also gains 90% damage immunity for the first 30 seconds or until he attacks an enemy.
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When the player removes the trait of being "Old", he will gain immunity to acquiring it again.
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Added 2 new hidden talents and 3 new hidden characters.
Balance:
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Buff to Runebinder "Rune Of Sorcery" skill (now it also increases magic damage).
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Walking Dead skeletons cost 20% more mana to summon (their mana per second is unchanged).
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Buffed stone golem health pool.
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Equipping the "bat necklace" now also provides night vision.
Fixes:
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Fixed issue with wrong animation when switching to a shield without a weapon equipped.
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Fixed bug where the screen would shake while golems or trolls fought in the distance.
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Fixed issue with horde shout sound at game start.
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Fixed issue where attributes would not passively grow when fighting unarmed (without weapons).
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Fixed issue where discovering a lot of alchemy recipes would not unlock new recipe books straight away.
QoL:
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Feeling Lucky skill is a bit smarter now, when casting it over far-away enemies, it will try to avoid low-range skills.
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New shortcut - when looting a fallen enemy, press enter to take all items automatically.
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