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0.93 - Labyrinth Updates

Withering Rooms 0.93

New Features

  • Tomos now sells 5 Fashion Records in Chapter 2 and beyond - these items let you capture and recall equipped item loadouts so you can rapidly switch between, say, an "Exploration" ring/outfit setup and a "Melee" ring/outfit setup
  • A new area has been added to the Labyrinth mid level - the Labyrinth Market Street
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  • A new NPC, The Fetid Hag, has been added to one of the Labyrinth jail cells
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  • She sells "Hagsacks", which are Permanent, give you the items inside upon use, and come in three varieties:

  • Gold Hagsack - lets you store gold and retrieve it from the sack after dying or whenever needed

  • Tool Hagsacks - store a collection of useful items, such as the Spell Hagsack that contains 12 scrolls/books - great for if you run out of consumables and are not near a crafting station

  • Prize Hagsacks - these are guaranteed to give you a ring or other item you don't have

  • A new NPC, Eira the Finger Collector, has been added to one of the buildings along Labyrinth Market Street

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  • She can upgrade your Labyrinth rings - strengthening their Blessings and weakening their Curses - up to a max of +3

  • A new monster, Sage Armor, has been added to the Labyrinth Market Street

  • The Old Shield left hand item has been added, and can be found in the Labyrinth and in the Melee Hagsack

Balance Changes

  • The Mirror shield now blocks 25% physical damage
  • The Night Mother Disciple boss has been given new attacks to deal with projectile users
  • Labyrinth rings no longer generate with effects that cancel each other out, i.e. +10 Poise and -10 Poise
  • When Possessed Books attack neutral enemies, they become angry at you instead of the book
  • The Hedge Maze tunnels are now peekable

Bug Fixes

  • Fix an issue where Labyrinth generated rings could sometimes "double" in inventory upon save/load and progression to NG+
  • Fix an issue where some projectiles like gunshots could interrupt other projectiles like the Curse Ball
  • Fix an issue where Corpse Hex goop could be left in the air(hopefully this is fixed forever now)
  • Fix an issue where the Night Mother Disciple would appear in her idle pose after dying and returning to the room
  • Fix an issue where the top category could get cut off when scrolling around a list of items
  • Fix the Befouled Ring stacking damage when the game is paused
  • Fix an issue where the team spoofing behavior of Outfits like the Zombie Outfit could stick around after saving/loading and removing the Outfit
  • Fix the view of the Blood Tower from the Belltower appearing black
  • Fix a visual glitch when climbing down from the roof in Chapter 3
  • Fix an issue where the enemies in the Blood Tower Second Floor could mistakenly be talked to
  • Fix an issue where the Inverted Gaze ring could become permanently inverted
  • Fix some shields not properly losing durability upon being hit
  • Fix an issue where the Labyrinth Knight could not leave rooms
  • Fix a way you could get stuck in Chapter 2 and Chapter 3 in NG+ when using Pocket Nowhere
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