Patch - 1.05.016
Hello everyone, We've got another patch today and since the tempo of these have been updated to allow more fixes and testing they're now occuring less frequent than 1-2 times a week and while the Strategic Warfare changes are our focus still, we're not only targetting issues related to Strategic Warfare but looking at the game more as a whole. Thank you again for your invaluable feedback!
- The Overseer Team
Changelog - 1.05.016
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[ADDED] Production stat to the tooltips for production buildings. Tooltips now show how much the building will produce.
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[ADDED] Opening a frontline using air squadrons is now a properly valid action.
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[ADDED] Buildings placed from the City Builder Resource Picker and Production Chain UI now have their production set to the resource selected.
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Picking a resource in the Production Chain Resource Selector, now properly selects that same resource to be displayed in the production chain panel (on the right). -
Placing a building by selecting it via the Production Chain Panel, now properly automatically sets whatever was displayed in the Production chain panel as the building’s product output. -
Independent fleets in ocean regions are no longer undersupplied by default. -
Adjusted fire risk accumulation within and outside of Fire station coverage. -
[FIXED] A battlemarker placement error that could cause a battlemarker to appear right over a division figurine causing silly overlaps and inability to select either of them properly.
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[FIXED] Multiple cases where units or elements on the world map would not be properly picked as shown by the mouse over tooltip.
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[FIXED] An error that could potentially cause your city to become fireproof. No more fires EVER. The fix is retroactively applied.
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[FIXED] a text going out of bounds in the frontline view.
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[FIXED] An issue where destroyed buildings would show a red overlay even after being repaired.
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[FIXED] Five-Star Governor achievement is now getting triggered as intended.
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[FIXED] Production Achievements Life of Leisure, Farmboy and Lumberjack now counts output correctly.
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[FIXED] Numbers can now be manually entered in the Peace negotiations UI of the Diplomacy Panel when adding resources to the Peace Treaty.
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[FIXED] An issue where houlding down the mousebutton to add higher increments of resources in the Diplomacy Panel didn't always fire consistently.
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[FIXED] Trade screen no longer gets weird resource UI additions when opening the resource picker.
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[FIXED] An issue where merging a carrier into another fleet may result in the fleet unit using one of the airplane models.
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[FIXED] Multiple issues where land units can move onto independent land region instead of attacking it. Divisons can still sometimes cross such territory, but only as a last resort and only visually. All movement rules and limitations are now respected.
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[FIXED] An issue that resulted in Divisions being deselected in favor of regions even when the player doesn't click on said region.
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[FIXED] Population Panel not showing the next population milestone correctly.
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[FIXED] Copy tool now correctly includes building upgrades when being used in Planning Mode.
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[FIXED] An issue where the FPS Cap setting in the Video Settings was often made unavailable.
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