Season 3.5:Awakening Patch notes
CHAOS WEEK: Season 3.5 - AWAKENING Patch Notes
Thursday, March 20th Patch Notes:
Bug Fixes:
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Fixed a visual issue causing players to still hold weapons while mounted.
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Resolved a physics issue so that it's no longer possible to push bosses out of the arena.
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Fixed an issue causing Time Tears visuals to persist in rupture even after killing their summoned elite.
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Corrected the problem that was causing Exploding Seeds to not deal any damage.
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Fixed enemies spawning location in the Grave Digger's Cove
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Smoothened the dissolve visual effect of containers
Gameplay:
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Archeon Mistress's damage reduced.
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Kaotika (Bridge of the Demigods) damage reduced.
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Attack speed nodes now give % instead of flat attack speed.
Wednesday, March 19th Patch Notes:
Bug Fixes:
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Fixed a rendering issue that was causing the Racial Trait tooltip to stick out of the screen.
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Corrected Fist weapon visuals.
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Fixed a bug that was causing players to get stuck running in a certain direction.
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Resolved the Lightning Beam flicker.
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Fixed the bug that was causing auto-attack to become disabled after dashing.
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Kraken Seed "Run over kraken seeds to shoot projectiles" now correctly gives Projectile Affinity.
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Correct a calculation that was causing armor pieces to not receive the intended amount of Armor.
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Slightly increased amount of items that can be dropped by enemies inside ruptures.
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Elites spawning from Time Tear can now properly spawn as Prime.
Tuesday, March 18th Patch Notes:
Bug Fixes:
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Resolved additional navigation issues causing enemies to spawn in the ground or out of bounds.
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Fixed a bug that was causing Spears special ability (dash) icon to not disappear after changing stance
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Corrected an issue that was causing Spark's Plasma sphere to fly off into the horizon.
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Corrected various Typos
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Reduced life-steal's sound effect volume
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Fixed an issue where only parts of a boss enemy would light up on hit indication
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Made performance optimizations to DeathClaws and Empowered DeathClaws
Gameplay
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Added Luck stat nodes to skill tree
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Slightly reduced enemy health growth algorithm
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Fists:
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Juggernaut Manifest's critical damage augmentation has been reduced to 50% (down form 100%)
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Slightly reduced chance to gain an Excitement stack on critical Hit
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Removed Combo points scaling based on stance Mastery.
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Combo points now augment secondary ability damage instead of adding to it.
Monday, March 17th Patch Notes:
Bug Fixes:
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Fixed an issue that was preventing containers from spawning properly in Infused ruptures.
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Corrected an issue with Energy Spheres damage calculation
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Removed bottom shadow from environment messages box
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Resolved the issue causing some Legendary items to roll with double stats.
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Fixed the issue causing Spirit shade Nightshade to spawn their walls in the air
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Prime variant of Trux The Imp will now spawn an additional laser.
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Fixed an issue that was preventing Offhands from working properly in the loot area of Bridge of the Demigods.
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Juggernaut Manifest will now correctly increase melee auto attack range by 25% for the duration.
Gameplay:
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Juggernaut Manifest is now available as a monogram on the Helmet slot.
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'Gain 25% health Regeneration but potions do not heal you' Monogram has been increased to give 100% health regeneration.
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Added Elemental Type description to offhand tooltip
Fists - Major Changes:
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Fists proficiency Mastery will now increase the bonus damage gained from combo points.
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Soul Strike has been revamped, and will no longer causes players to be immobilized, and does not apply 15% damage reduction.
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Ground Pound: Damage modifier increased by 20%, Range increased by 30%.
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Deathly Revolver: Damage modifier reduced by 10%.
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Fervent Punch's attack speed speed has been significantly increased, Damage modifier reduced by 20%.
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Juggernaut Manifest Critical Chance bonus reduced to 25% (100% ->25%), and now doubles the Critical Damage bonus for the duration.
Offhand Abilities:
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Arcane Orbs: Chaos Orbs modifier will now provide Explosion affinity
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Chain Lightning:
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Additional Damage with each link modifier now gives +20% Damage per additional link (up from 10%).
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Jump two Additional times Modifier now adds Area affinity
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Ferocity of Wolves: "One of your Wolves turns into a Bat" Modifier no longer provides Sky affinity.
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Eye Of the Storm no longer has Orbit affinity by default.
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Lightning Beam stays longer modifier:
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Duration increased by 0.5 seconds. (1s -> 1.5s)
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Damage increased by 10% (10% -> 20%)
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Now applies Momentum affinity
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Delusions of Zelkore
- Lava Spike modifier: Reduced time to spawn spikes in order to improve viability on moving targets.
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Arcane Apocalypse
- Slightly reduced delay between spawn and explosion in order to improve viability on moving targets.
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Arcane Totem now has Ground affinity by default
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**Spark **now has Sky affinity by Default.
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Plasma Sphere modifier has undergone major changes:
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Plasma Sphere no longer spawns spark on enemies.
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Plasma sphere will now explodes when it despawns, dealing 100% damage.
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Sparks can now jump onto Plasma Sphere, and be consumed in favor of extra damage.
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Chance to spawn plasma reduced to 15%. (was 20%)
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Increased time between ticks by 65%, amount of Ticks has been doubled.
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Damage bonus and chance to spawn Plasma sphere now properly stacks.
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Plasma Sphere modifier now grants Explosion affinity.
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Sunday, March 16th Patch Notes:
Gameplay
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Legendary (purple) Items will now drop the same Stat for flat and percent bonus.
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All Health regeneration nodes on the skill tree have been increase by x10
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Fist's blessing abilities (Blinding Rage, Zen Meditation) now apply Augmentation instead of Percent. Augmentation enhances or reduces an attribute by applying a direct scaling effect to its **total **value.
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Prime Elites now correctly give double Essence, additional experience, and will always grant a reward container when killed.
Bug Fixes
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Resolved a lot of Navigation issues that were causing Enemies and Containers to spawn out of bounds.
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Excitement now gives correct Attack speed bonus.
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Resolved an issue that was causing items to disappear in the Workbench.
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Fixed the calculation for "Gain 1% health per potion" monogram.
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Skill tree nodes for "Hazard' Affinity now gives the correct bonus.
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Damage in Character sheet UI now shows total damage, including all % bonuses.
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Fixed an issue where players would pick up more potions than they can carry.
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Resolved an issue that was hiding the used abilities in Fists stance from Leaderboard.
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Added Fist Weapons and Items to all boss drops it was missing from.
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Corrected Underrrealm icons and texts for Fists stance.
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Removed a small invisible wall in the Home Fort.
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Resolved an issue that was causing some bosses to teleport out of bounds.
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Fixed an exploit that was allowing players to loot containers an infinite amount times.
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Corrected an issue that was preventing Prime Elites from spawning when an elite spawns through the Monogram bonus.
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Fixed a wrong calculation that was causing Fervent Punch to sometimes deal negative damage.
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Resolved an issue that was enabling Juggernaut Manifest bonus to work while not using Fist weapons.
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