Season 3.5: Awakening Patch notes
Season 3.5 - AWAKENING Patch Notes
Monday, March 31st Patch Notes:
Bug Fixes:
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Fixed various visual issues with a bunch of different Mounts.
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Slightly optimized Rain of Flames performance
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Resolved an issue that was causing Earthquake to stay on the battlefield after defeating Archeon.
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Elysia can no longer be pushed off the map.
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Removed spear related item from Archery Underrealm rewards.
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Prime Trux the Imp will now properly display the warning indication of all 3 lasers.
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Fixed "Gain 0.02% damage reduction for every 100..." to work with Highest stat.
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Added description about Experience Stones to Shadow stones.
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Fixed an issue where Sword's bracers would give double crit damage.
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Resolved an issue in Mardoth Bridge that was preventing enemies from spawning.
Gameplay:
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Gravedigger key recipe will now unlock before Elysia key recipe.
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Slightly reduced damage dealt by Shadowreaper boss and Prime Tombshade tornado attack.
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Health regeneration bonus from Quartz reward card increased to 10%.
Tuesday, March 25th Patch Notes:
Bug Fixes:
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Optimized Mistress of Archeon VFX performance
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Improved collision in Min Lodhur, which should prevent players from getting stuck outside Boss Arena.
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Added controller support for Inventory Filter
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Fixed a calculation in Arcane apocalypse's Blackhole modifier. It should now deal the correct amount of damage.
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Resolved a navigation issue in The Hour Glass encounter that was preventing Apexious' minions from attacking the player.
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Removed an exploitable point in Mardoth Bridge that was causing enemies to become stuck.
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Fixed an issue with Archeon reward chest that was causing some items to be invisible.
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Reduced Prime Cavernous Ravager's rock attack damage.
Monday, March 24th Patch Notes:
Bug Fixes:
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A major change has been made to the Character Save&Backup system which should prevent players from losing their character when abruptly disconnecting or closing the game.
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Resolved an issue that was causing Arcane Apocalypse to leave shadows behind even after the skill ended.
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Optimized performance of gaining Blood stacks.
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Fixed an issue where the player could go back to the arena after killing the boss in infused Dhim Tharim.
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Removed several exploitable spots in Ethereal Garden Temple rupture.
Sunday, March 23rd Patch Notes:
Bug Fixes:
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Resolved an issue that was causing Boss encounters to be instantly defeated upon spawning.
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Fixed a bug that was causing elite enemies to spawn on elevated grounds.
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Removed an invisible, blocking wall in The Hour Glass encounter.
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Fixed the issue causing rewards and enemies to spawn out of bounds in Mardoth Bridge
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"Increased mount speed by 80%" now working correctly
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Resolved the issue that was causing players to get stuck in the air during Skorch encounter.
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Fixed the issue making some Fists weapons to be held weird.
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Fixed the issue causing some skins to become twisted when using fists weapons.
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Made slight performance optimizations to Arcane Apocalypse and Fiery Totems.
*For changes made during the pre-season Chaos Week, visit the Chaos Week Patch Notes Thread.
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