Chaos Week 2 Patch Notes
Chaos Week 2 Patch Notes
Offhand changes:
Rain of Flames:
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Cooldown reduced from 0.5s to 0.3s at 3 or more of the same offhand.
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Damage increased by 50%.
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Now summons 2 meteors per cast (previously 1).
Fire Beam:
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Damage increased by 20%.
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Max hits increased from 5 to 7.
Spark:
- Cooldown reduced from 1.9s to 1.6s at 3 or more of the same offhand.
Static Charge:
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Cooldown reduced from 1.5s to 1.2s at 3 or more of the same offhand.
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Damage increased by 33.33%.
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Static charge buff reduced from 5% to 1%, number of buffs unchanged.
Dragon Flame:
- Radius of fire breath increased by 50%.
Star Blades:
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Cooldown reduced from 1s to 0.9s at 3 or more of the same offhand.
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Damage increased by 50%.
Spinning Blades:
- Spinning Blade radius now increases by 0.8 meters per Added Axe mod.
Electric Dragons:
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Cooldown reduced from 2s to 1.2s at 3 or more of the same offhand.
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Damage increased by 9.09%.
Death Blade:
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Cooldown reduced from 0.9s to 0.5s at 3 or more of the same offhand.
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Damage increased by 30%.
Toxicity:
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Cooldown reduced from 1.3s to 1.1s at 3 or more of the same offhand.
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Damage increased by 6.67%.
Arcane Orb:
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Cooldown reduced from 0.6s to 0.4s at 3 or more of the same offhand.
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Damage increased by 10.53%.
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Number of base orbs increased from 1 orb to 3 orbs.
Blood Dragons:
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Cooldown reduced from 1s to 0.8s at 3 or more of the same offhand.
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Damage increased by 22.22%.
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Blood dragon base size increased by 100%.
Vortex:
- The behavior of Vortex has been changed, now following the target.
Arcane Totem:
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Cooldown reduced from 1s to 0.7s at 3 or more of the same offhand.
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Damage increased by 22.22%.
Fire Orb:
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Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.
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Damage increased by 33.33%.
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Fire orbs will now move on the battlefield and will last longer.
Lightning Totem:
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Cooldown reduced from 2s to 1s at 3 or more of the same offhand.
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Damage increased by 66.67%.
Arcane Apocalypse:
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Cooldown reduced from 0.5s to 0.4s at 3 or more of the same offhand.
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Damage increased by 40%.
Fiery Totem:
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Cooldown reduced from 1.2s to 0.4s at 3 or more of the same offhand.
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Fiery totem damage per totem mod increased from 1% to 3%.
Monogram Update
New Helmet codexes:
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Grants Phasing. Phasing allows you to move through enemies.
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Gain 1% attack speed for each extra inventory slot.
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Gain 1% Critical Damage for each extra inventory slot.
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Gain 5% Arcane Damage for each Critical Chance above 100%.
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Gain 5% Fire Damage for each Critical Chance above 100%.
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Gain 5% Lightning Damage for each Critical Chance above 100%.
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Gain 1% Max HP for each Critical Chance above 100%.
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For every 5 STAT* Get 1 Base Damage Point.(Excluding Strength)
New Relic codexes:
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Every 10 seconds of Phasing grants you 1% damage.
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For each available potion, get 100 armor
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For each available potion, get 100 attack speed.
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For each available potion, get 20% damage.
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While moving your character generates a "Shroud" stack, giving 5% damage per stack up to 100% damage multiplier. Hitting an enemy will remove all stacks.
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Reduce the chance to get stunned by 10%.
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Doubles your energy.
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10% chance to gain 25 gold for killing a monster.
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You can no longer use potions, gain 5% damage for each potion slot.
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Drinking a Potion triggers your offhand.
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Each time you get hit you gain 5% more damage up to 25%. Buff lasts for 5 seconds.
New Ring codexes:
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While Phasing, proc your offhands every 40 seconds.
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For every 5 STAT* points gain 1% damage. (Excluding Strength)
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For every 10 STAT* points gain 1% boss damage. *(All Stats)
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Gain 500 STAT* if no offhand are equipped. *(All Stats)
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For every 10 STAT* points gain 1% MaxHp. *(All Stats)
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For every 150 STAT* you will gain 10 damage. *(All Stats)
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Amadora buffs stays twice as long, and deals 20% more damage.
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For every 10 STAT* you gain 0.1% Damage Reduction. *(All Stats)
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For every 100 STAT* 1 max energy. *(All Stats)
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For every 10 STAT* get 5% Armor Bonus. *(All Stats)
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For every 150 STAT* gain 10 MaxHp. *(All Stats)
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Reduce the chance to get stunned by 10%.
New Boots codex:
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15% movement speed while phasing.
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New Bracer codexes:
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Gain 300 attack speed while phasing.
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Gain double damage if you are phasing and no weapon and no offhands are equipped.
Nerfs:
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Strength will now grant 0.5 damage per point (previously 1).
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Stats Bonus roll on items is now reduced by 50%.
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