Early Access Hotfix #120
Greetings, Adventurers. We’d like to inform you of the latest changes applied in this update.
[p align="start"]IRONMACE
Bugfixes:
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Fixed an issue where the game could crash if the Detail or Recent Matches button was pressed immediately after entering the Leaderboard screen.
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Fixed an issue where canceling the Rogue's Play Dead too quickly and then using Tumble could cause the character to become unable to move.
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Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players.
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Fixed an issue where the Cleric's Pain Offering, Confession, and Divine Grace could continuously increase an ally's Magical Healing whenever their effects were applied.
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Fixed an issue where the Wizard's Arcane Infusion could trigger when attacking corpses.
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Fixed an issue where using the Wizard's Transmutation to transform into a tree allowed players to see from an excessively high viewpoint.
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Fixed an issue where players could be launched into the air when moving over objects transformed by the Wizard's Transmutation.
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Fixed an issue where, after a successful shield block, repeatedly blocking and canceling before the next attack, an attack hitting the sword could incorrectly apply a blocking state to the sword.
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Fixed an issue where hit-scan spells, such as Zap and curse spells, would be hit location specific (such as headshot damage) when striking specific body parts.
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Fixed an issue where players could become unable to escape after defeating the Fire Colossus in Firedeep of The Goblin Cave.
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Fixed an issue where the Midnight Curse sound effect could repeatedly play in the outer area of The Ruins.
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Fixed an issue where the Magma Wyvern could leave its combat area during certain attack patterns.
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Fixed an issue where the Magma Wyvern would remain stationary instead of pursuing players within its combat area.
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Fixed an issue where attacks against the lower body of the Magma Wyvern would not deal damage.
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Fixed an issue where the visual effects and damage timing of the Magma Wyvern's flame attack could become out of sync.
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Fixed an issue where the target player's health bar might not be displayed during Death Cam playback.
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Fixed an issue where if the party leader was loading into a dungeon and another player accepted a party invitation, the new party member might not appear in the party list and could become unable to leave the party.
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Fixed an issue where players could claim rewards from the previous season's Religion system.
Game Updates:
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Both the Fire Colossus and Magma Wyvern will now always appear in The Firedeep.
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Added a Parry Riposte Attack stat to the Character Stats window. When a weapon is equipped, players can now view the damage bonus applied to a riposte after a successful parry.
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The normal riposte attack stat displays the damage bonus applied to a riposte after a successful block.
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Removed the sound effect that plays when a player becomes very low health.
Balance Updates:
[p align="start"]General
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The parry area has been expanded to ensure better consistency across parry weapons for performing a parry→ riposte.
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Parry weapons can now also perform a normal block→riposte when they block an attack outside the parry area. However, parry weapons do not receive additional bonus damage when landing a block→riposte.
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The Player Detail window now displays info for the normal riposte and parry riposte damage multipliers.
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The defense recovery times for weapons and shields have been improved to allow for better block→riposte.
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Improved an issue where an attacker’s weapon could pass through a defending weapon and damage the defender.
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Improved the drop rate of artifacts for The Firedeep bosses.
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Adjusted the Magma Wyvern's attack patterns to slightly increase its difficulty.
[p align="start"]Class
[p align="start"]Rogue
- Veil of Shadows has been updated so that the stealth effect will not be removed by moving for the first 2 seconds after the stealth effect is activated.
[p align="start"]Barbarian
- When using Whirlwind, all weapon damage multipliers have been reduced from 100% to 90%.
[p align="start"]Wizard
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Increased the Teleport count from 1 → 2. Teleport cannot be cast again while in the ‘destabilized’ state.
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The ‘Sleepy’ duration in Sleep has been reduced from 3 seconds to 2 seconds, and the sleep duration has been increased from 1.25 seconds to 2 seconds.
[p align="start"]Cleric
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Increased the stack duration of Sacred Flame from 2s → 3.5s.
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Increased the cooldown of Sacred Flame from 2s → 5s.
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The magical damage bonus for Vow of Silence has been reduced from 10% → 6%, and cast time has been increased from 0.75s→1.25s.
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The cast time for Judgement has been increased from 1s →1.5s.
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The cast time of Barefoot Pilgrimage has been reduced from 3s → 2s, cooldown reduced from 90s → 45s, and effect duration increased from 12s → 16s.
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Confession cooldown reduced from 60s → 24s.
[p align="start"]Items
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Sling's weapon damage has been reduced by 2 at all rarities.
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Lantern Shield's impact resistance has increased from 4→5.
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