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New Feature: Bonus Stat Modifiers!

Hi all.

One new feature we added this week , that I thought I'd mention:

Level Up - Bonus Boosting

After any character levels, the game will now prompt you to allocate bonus points "BP" for a particular stat increase!

See an example below.

**These changes will take effect only in the final release-date version. *

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I was inspired the likes of Super Mario RPG and other titles — but our approach goes a step further by letting the player assign multiple boosts at once.
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Each BP can boost one of the following:

  • HP or MP

  • Attack

  • Defense

  • Magic

  • Speed

Once you choose how to allocate, the UI displays how much it boosts!

The amount is based on the number of points allotted, but the exact number is It's not always 1:1 with BP!

We added this for three main reasons :

**Customization: **Characters have loose archetypal stats, but strategic play allows players to shape attributes based on their preferred style. **Replayability: **We aim for unique playthroughs each time. Leveling is no longer a strictly linear process. Combat Incentive: As players invest in a character's evolution, collecting BP becomes self-rewarding. Boosts are a supplemental bonus, requiring a commitment to see a substantial difference over time.

We're currently testing the game to ensure optimal balance. Enemy strength, EXP levels, and battle frequency may be adjusted. We're aiming for Beloved Rapture to still be challenging on its own terms, so this won't necessarily make the game "easier."

Читать в Steam ↗

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