Expansion DLC is Released
The expansion DLC is out! Here are the patch notes:
DLC FEATURES
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New ability menu with 7 commander powers
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Mutator structure poses strategic dilemmas
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Hive crawler alien in Ironman and Hunt missions
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Extra-challenging Ironman skirmish mode and weekly challenge
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Campaign integration for abilities and hunt missions
MAJOR
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Commander powers can be used by everyone in weekly challenges
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Mutator structures appear for everyone in weekly challenges
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Revised Tension mission to be easier
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Added patrol command
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Made life support shared damage affect shielded marines
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Tweaked costs of several items
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Made minigunner more vulnerable
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Changed ammo supply not to drop as much ammo
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Fixed bug with infested turrets that was making them useless
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Halved fire rate of infested turrets (compared to marine turrets)
MINOR
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Made mimic eggs slightly more vulnerable to grenades
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Made infested marines higher priority targets
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Made medi-pods higher priority targets
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Reduced infested officer inspiration duration
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Improved target selection for burrowing hive
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Made spore mines unable to respawn if hive is damaged
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Increased respawn time of spore mines
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Reduced damage of spore mines
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Buffed Assassins mutation with infested snipers
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Removed Assassins mutation from easier difficulties
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Made minigunners less effective against barriers
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Added speed and armour bonus to inspired flamers
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Made respawn happen even at points with dead bunkers
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Changed AI and infested marines not to switch targets if they already have an important one
UI
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Added game option to hide idle unit alerts
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Added game option to reduce size of announcements
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Added visual indicator for which marine will be tasked with building
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Added tips to important entities
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Made all random missions point to marine spawn at the start
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Added tooltips to custom level menu
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Removed "Command Cancelled" message for chained commands
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Added double-click "by type" marine selection
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Added shadow to tech station icon to help recognition
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Added ammo number to the UI
FIXES
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Stopped marines from getting stuck as much
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Fixed campaign mission UI on extremely wide resolutions
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Fixed crash issue that happened if switching resolutions during a game
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Fixed UI issue with ammo upgrade and switching resolutions
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Fixed date display issue for daily challenge at end of year (if week # warps over)
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Removed OpenAL32.dll from game folder. Steam should install its own version
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Optimised bug swarming slightly
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Fixed bug with guardian mouse-over
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