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Expansion DLC is Released

The expansion DLC is out! Here are the patch notes:

DLC FEATURES

  • New ability menu with 7 commander powers

  • Mutator structure poses strategic dilemmas

  • Hive crawler alien in Ironman and Hunt missions

  • Extra-challenging Ironman skirmish mode and weekly challenge

  • Campaign integration for abilities and hunt missions

MAJOR

  • Commander powers can be used by everyone in weekly challenges

  • Mutator structures appear for everyone in weekly challenges

  • Revised Tension mission to be easier

  • Added patrol command

  • Made life support shared damage affect shielded marines

  • Tweaked costs of several items

  • Made minigunner more vulnerable

  • Changed ammo supply not to drop as much ammo

  • Fixed bug with infested turrets that was making them useless

  • Halved fire rate of infested turrets (compared to marine turrets)

MINOR

  • Made mimic eggs slightly more vulnerable to grenades

  • Made infested marines higher priority targets

  • Made medi-pods higher priority targets

  • Reduced infested officer inspiration duration

  • Improved target selection for burrowing hive

  • Made spore mines unable to respawn if hive is damaged

  • Increased respawn time of spore mines

  • Reduced damage of spore mines

  • Buffed Assassins mutation with infested snipers

  • Removed Assassins mutation from easier difficulties

  • Made minigunners less effective against barriers

  • Added speed and armour bonus to inspired flamers

  • Made respawn happen even at points with dead bunkers

  • Changed AI and infested marines not to switch targets if they already have an important one

UI

  • Added game option to hide idle unit alerts

  • Added game option to reduce size of announcements

  • Added visual indicator for which marine will be tasked with building

  • Added tips to important entities

  • Made all random missions point to marine spawn at the start

  • Added tooltips to custom level menu

  • Removed "Command Cancelled" message for chained commands

  • Added double-click "by type" marine selection

  • Added shadow to tech station icon to help recognition

  • Added ammo number to the UI

FIXES

  • Stopped marines from getting stuck as much

  • Fixed campaign mission UI on extremely wide resolutions

  • Fixed crash issue that happened if switching resolutions during a game

  • Fixed UI issue with ammo upgrade and switching resolutions

  • Fixed date display issue for daily challenge at end of year (if week # warps over)

  • Removed OpenAL32.dll from game folder. Steam should install its own version

  • Optimised bug swarming slightly

  • Fixed bug with guardian mouse-over

Читать в Steam ↗

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