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Steam Edition Update #10 Multiplayer Balance update

Changelog

Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS [Assault Rifle]

  • End damage increased to 32 (from 29)

  • Minimum threshold increased to 30 (from 0)

  • Increased number of shots to go to maximum spread to 5 (from 4)

  • Fine aim minimum spread reduced to 0.67 (from 0.7)

  • Recoil kick reduced to 0.9 (from 1.1)

  • Maximum ammo capacity increased to 160 (from 120)

    [EDF Pistol]

  • End damage increased to 52 (from 48)

  • Spread maximum reduced to 1.3 (from 1.5)

    [Sniper Rifle]

  • Removed camera shake effect for enemies being shot

    [Grinder]

  • Start & end damage reduced to 300 (from 350)

  • Projectile speed increased to 54.5 (from 48)

  • Removed camera shake effect for enemies being shot

  • Magazine size reduced to 5 (from 7)

  • Maximum ammo capacity reduced to 20 (from 28)

    [Rail Driver]

  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)

  • Magazine size reduced to 4 (from 6)

  • Maximum ammo capacity reduced to 8 (from 12)

    [Rocket Launcher]

  • Maximum ammo capacity reduced to 4 (from 6)

  • Explosion radius increased to 3.65m (from 3.5m)

  • Structural damage increased by 5% (23625 from 22500)

    [Peacekeeper]

  • Start damage increased to 36 (from 35)

  • End damage increased to 16 (from 12)

  • Headshot multiplier reduced to 1.5 (from 2.5)

  • Refire delay reduced to 292 (from 300)

  • Minimum threshold increased to 11 (from 0)

  • Maximum spread reduced to 1.05 (from 1.2)

  • Recoil kick reduced to 1.5 (from 1.8)

    [Shotgun]

  • Headshot multiplier reduced to 1.4 (from 2.5)

  • Minimum spread reduced to 0.2 (from 0.4)

  • Maximum spread reduced to 0.4 (from 0.8)

  • Maximum ammo capacity reduced to 24 (from 32)

    [Arc Welder]

  • Damage increased to 33 (from 25)

  • Removed camera shake and blur effects for enemies being shocked

    [Enforcer]

  • Start damage increased to 33 (from 30)

  • End damage increased to 24 (from 21)

  • Minimum threshold increased to 15 (from 10)

  • Autoaim reduced to 1.05 (from 2.5)

BACKPACKS

[Firepower]

  • Damage multiplier reduced to 1.25 (from 1.50)

    [Heal]

  • Fuel usage per second increased to 0.85 (from 0.35)

  • Health regeneration per second reduced to 400 (from 600)

  • Health regeneration radius increased to 5.5 (from 4.5)

  • Will now heal enemies within the radius

    [Rhino]

  • Player hit damage reduced to 225 (from 350)

  • Charge top speed reduced to 8.2 (from 8.5)

MATCHMAKING & CUSTOM GAMES

[Playlists]

  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored

  • Minimum number of players to activate autostart restored

  • Minimum number of players to start Large Mixer match restored to 8

  • Removed the map Warlords from Anarchy (as it was previously)

  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped

  • Added the map Radial to Team Bagman

  • Added the map Framework to Large Mixer for Team Anarchy

    [Settings]

  • Restored default (1 minute) weapon respawn time to all modes

    [Maps]

  • Restored previous alternative time of days for all maps except Doubletime and Downfall

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