Demo Quality of Life, Item Rolling, and Bug Fixes
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Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well
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Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run
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50% of your Spirit is now lost when taking damage on Adventurer
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Revamped item quality to scale in more interesting ways and generate better items
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Reduced the amount of unusable trash dropping in Nightmare in general
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Fixed a major level generation issue that could soft-lock runs
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Fixed one memory leak
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Fixed an issue that might cause gaps to appear in the end-of-run inventory screen
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Added a delay for selecting upgrades to prevent them from being selected offscreen
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Improved the performance when opening the Boss Chest
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Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state
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Fixed a variety of skill description issues (Thanks Moasseman!)
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Fixed a mysterious skill tree line that was pointing to demo-locked skills
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Improved the level geometry in the Warden's arena
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