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Меню

Demo Quality of Life, Item Rolling, and Bug Fixes

  • Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well

  • Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run

  • 50% of your Spirit is now lost when taking damage on Adventurer

  • Revamped item quality to scale in more interesting ways and generate better items

  • Reduced the amount of unusable trash dropping in Nightmare in general

  • Fixed a major level generation issue that could soft-lock runs

  • Fixed one memory leak

  • Fixed an issue that might cause gaps to appear in the end-of-run inventory screen

  • Added a delay for selecting upgrades to prevent them from being selected offscreen

  • Improved the performance when opening the Boss Chest

  • Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state

  • Fixed a variety of skill description issues (Thanks Moasseman!)

  • Fixed a mysterious skill tree line that was pointing to demo-locked skills

  • Improved the level geometry in the Warden's arena

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