0.3.3 - Major QoL and fixes update!
Hello fellow loot enjoyers! In lieu of a barrage of new content, I've taken the time to synthesize a number of QoL fixes and to squash major bugs in order to make the baseline game more enjoyable. A lot of this patch comes from the amazing feedback you've all given, and it's always appreciated!
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Added the ability to bulk sell T0 uniques. You'll need to enable this in the Limit Breaker menu, and please be careful!
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Added a Loot Filter option for Memory Crystal tiers. Biggest crystal = tier 1, as a reminder!
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Added a new craft to the Anomalous Gambler
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Fixed a bug where Euphoria class Memory Crystals accidentally had Anger class icons
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Made Euphoria class Memory Crystals slightly easier to find
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Fixed some bugs with how Memory Crystals rolled affixes
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Reworked the Aegis of Resonance unique item
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Fixed the modifier tags on Aegis of Resonance
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The Target Dummy now truncates DPS numbers larger than 1B to be more legible. This adds Trillions, Quadrillions, Sextillions, and more!
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The stats window has been given a similar treatment to improve legibility
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The "Infinity" Arcanist ultimate now interacts better with the Overcharged Mana state. This is a buff, and a big one at that!
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Improved the way Rune Blast interacts with Overcharged Mana as well. This ensures that your full Overcharged value is credited in the damage it does
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Added overflow protection for damage over time abilities. If you felt like your Meteor DoT build was weaker than it should have been, this might fix it!
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Fixed a bug where Blistering Curse would not apply from Fireball in close proximity
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Fixed a bug where Meteor would retain scaling bonuses on future runs
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Fixed a bug where Meteor's damage would not always apply if you had hundreds of meteors
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Optimized Meteor performance in general, including the Pet Dinos
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Improved the performance of taming minion builds with high (75+) minion counts
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Fixed one script execution error related to taming minions that may have been reducing DPS
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Removed the ability to roll Coherence on unique socketables. This was doing some weird stuff!
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Fixed a bug where boss life bars weren't always updating when a DoT ticked. This could often give the illusion that a boss wasn't taking damage
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Fixed a bug where boss life bars might disappear if an Astral Incursion fight ended recently
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Fixed a bug where some legacy characters would not load
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Improved text readability on the skill tree and in the tutorial
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Removed the lag that would occur when the boss chest was opened
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The player now teleports to the revive point in the boss arena when the boss dies, as an emergency softlock mitigation
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The Aquaduct Guardian's shurikens no longer persist past death
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Terrapool's bubbles no longer persist path death
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Spooky Baba Yaga's planks no longer persist when the real boss encounter starts
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Fixed a major calculation error with the MoM ability
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Fixed a bug where Coherence wouldn't apply until you opened the Equipment or Crafter menu once
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