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0.3.3 - Major QoL and fixes update!

Hello fellow loot enjoyers! In lieu of a barrage of new content, I've taken the time to synthesize a number of QoL fixes and to squash major bugs in order to make the baseline game more enjoyable. A lot of this patch comes from the amazing feedback you've all given, and it's always appreciated!

  • Added the ability to bulk sell T0 uniques. You'll need to enable this in the Limit Breaker menu, and please be careful!

  • Added a Loot Filter option for Memory Crystal tiers. Biggest crystal = tier 1, as a reminder!

  • Added a new craft to the Anomalous Gambler

  • Fixed a bug where Euphoria class Memory Crystals accidentally had Anger class icons

  • Made Euphoria class Memory Crystals slightly easier to find

  • Fixed some bugs with how Memory Crystals rolled affixes

  • Reworked the Aegis of Resonance unique item

  • Fixed the modifier tags on Aegis of Resonance

  • The Target Dummy now truncates DPS numbers larger than 1B to be more legible. This adds Trillions, Quadrillions, Sextillions, and more!

  • The stats window has been given a similar treatment to improve legibility

  • The "Infinity" Arcanist ultimate now interacts better with the Overcharged Mana state. This is a buff, and a big one at that!

  • Improved the way Rune Blast interacts with Overcharged Mana as well. This ensures that your full Overcharged value is credited in the damage it does

  • Added overflow protection for damage over time abilities. If you felt like your Meteor DoT build was weaker than it should have been, this might fix it!

  • Fixed a bug where Blistering Curse would not apply from Fireball in close proximity

  • Fixed a bug where Meteor would retain scaling bonuses on future runs

  • Fixed a bug where Meteor's damage would not always apply if you had hundreds of meteors

  • Optimized Meteor performance in general, including the Pet Dinos

  • Improved the performance of taming minion builds with high (75+) minion counts

  • Fixed one script execution error related to taming minions that may have been reducing DPS

  • Removed the ability to roll Coherence on unique socketables. This was doing some weird stuff!

  • Fixed a bug where boss life bars weren't always updating when a DoT ticked. This could often give the illusion that a boss wasn't taking damage

  • Fixed a bug where boss life bars might disappear if an Astral Incursion fight ended recently

  • Fixed a bug where some legacy characters would not load

  • Improved text readability on the skill tree and in the tutorial

  • Removed the lag that would occur when the boss chest was opened

  • The player now teleports to the revive point in the boss arena when the boss dies, as an emergency softlock mitigation

  • The Aquaduct Guardian's shurikens no longer persist past death

  • Terrapool's bubbles no longer persist path death

  • Spooky Baba Yaga's planks no longer persist when the real boss encounter starts

  • Fixed a major calculation error with the MoM ability

  • Fixed a bug where Coherence wouldn't apply until you opened the Equipment or Crafter menu once

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