0.4 Hotfix #16
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Majorly reduce CPU usage for combat even more
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Fix Shield Toss memory leak
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Added a cooldown to Fire Burst proccing (.25s) to prevent lag
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Fire Burst can no longer trigger Fire Burst
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Improved some collision code performance
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Fixed a bug where Ethical Trap Arm Rate was actually making it arm more slowly
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Fixed a bad tag on the Blade Amalgam weapon mod
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Removed references to 'Artificer' in some text locations
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Bosses will trigger at high movement speeds more reliably now
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Fixed a few annoy blocker boxes in the Warden arena
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Fixed a bug where the Vulnerability buff was doing nothing
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Fixed a bug where the Exp effect from Nature's Experience was doing nothing
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Fixed an issue where some abilities like Meteor and the Elementals would not target Chaos Bound properly
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Fixed a bug where the Challenge life bar would not update when playing in Challenge Mode (this was purely cosmetic)
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Fixed a bug where ending a run to an Astral Incursion could result in Anomaly portals not appearing until you restarted the game
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Fixed a bug where Poison was not gaining effect from some sources. This is a buff...
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Reduced the memory thrashing from ailments more, and reduced the total amount of allocated memory in deep runs caused by builds that spam thousands of ailments
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Ported Ignite and Shock to the new ailment system now that Poison is stable. If you see any issues let me know!
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Fixed a bug where Shockwave was not gaining flat Fire damage from its skill tree sources
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Fixed a bug where Verdant Aegis could be clamped back to 1 stack if you had sources of max stacks
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