0.5.2 Update
Ultimate Arena
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Added a new Research Tree for the Ultimate Arena
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Added a series of terrifying, yet rewarding, boss challenges to the Ultimate Arena, and optionally to bosses in the Nightmare difficulty. There are 61 special effects to find!
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Reworked the Ultimate Arena coherence formula to more aggressively favor NM. This is a nerf, too
Codex
- Added a Monster Codex, which lists all available monsters in the game, outside of some special bosses. You can tune the NM and Depth scaling to determine their stats under specific conditions
Uniques
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Added Beastlord's Regalia, Ultimate
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Added Lance of Moridanginus, Ultimate
Balance
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Improved the damage and general usefulness of underperforming Ultimate uniques
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Eartheater now has a special Ultimate effect instead of its -CDR penalty
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Spiritual Amalgam now scales % Spirit instead of Flat Spirit
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Spiritual Amalgam now grants +2 Blade Amalgams instead of +1
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Improved general Spiritual Amalgam stats
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Ascendant Echo's stat values have been boosted
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Stagnation now grants +30-50% increased damage against Chilled enemies
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Stagnation's core stats have been buffed, and its XP penalty removed
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General improvements to Dennis' Magnum Opus
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DPS-scaling pets now correctly gain scaling from enemy debuffs on their hits, but do not contribute to DPS scaling directly
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Reworked the Anomalous Gambler crafts to be more useful in the face of unlimited Coherence scaling. Good luck with those Collapses!
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Increased the cost of boosting Coherence to higher levels
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The Nightmare Forge no longer excepts non-Nightmare items for Coherence boosting
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Some area effects now speed up with scroll speed to make them more relevant
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The Shrine of Charity has been reworked
UI Improvements
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Fixed some annoying scrollbar issues on both M/KB and Controller
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Stacking buffs that exceed 99 stacks now display "99+". They always went this high, but it was not clear
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Fixed a number of issues with text formatting/coloring
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Clickable NPCs now are not clickable when offscreen
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Fixed some text bugs
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Announced items now display their Coherence values
Progression Changes
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Non-Nightmare areas now require the player to kill 1, 3, and 5 bosses in a run on Mild, Spicy, and Inferno respectively to advance. The UI has been updated to reflect this
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There's now a tutorial in the first Forest run to explain this system
Performance
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Improved the performance of inventory actions
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Improved the performance and memory usage of buffs/debuffs
Bugfixes
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Fixed an issue where individual multipliers exceeding 2^32 could cause scaling to go negative
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Fixed a bug where Final Damage was not applying to Poison
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Fixed some issues where high projectile counts on skills could cause error spam
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Fixed a bug where Will of the Forest could be damaged early
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