V1.3 Big Update
Major Update: Aerial Combat
●New flying mechanics added. The flight target range has been increased, and it now has a dodge attribute. However, the player will fall if they encounter Paralysis or Stunned effects. ●15 new enemy types added. ●2 new bosses added. ●10+ new anti-air related Gadgets added. ●New player flying function and related modules added, allowing players to use flying instead of running.
Major Update: Infrastructure System Overhaul
●Human resources no longer reset daily; instead, they regenerate every day. Only the excess over the limit will be reset daily. ●The Gadget Factory is removed, and a Warehouse is added to increase the human resources cap. The Human Resources Group now regenerates human resources daily. ●A Weapon Workshop is added, selling high-value weapons that already come pre-equipped with Gadgets and Fusion Gadgets.
Major Update: Recasting System
●After the recasting function is unlocked, players can recast items during recycling. ●Recasted items are destroyed and replaced with three alternatives of the same type. This function allows for quickly processing unnecessary Gadgets and weapons. ●Recasting items has wear and tear, which can be reduced by upgrading infrastructure.
Art Optimization
●The protagonist’s default character portrait has been remade. ●Casual outfit character portraits added. ●A function to switch character portraits in the Crew Management interface has been added. ●Some enemies' artistic expression have been optimized.
Game Content Optimization
●Ray functionality optimized to allow ray attacks to penetrate targets (with damage reduction). Corresponding enhancement Gadgets have been added. ●AI's accuracy when using ray targeting has been optimized. ●The mech's rotation mechanism has been optimized for smoother controls. ●A new difficulty option has been added to Survival Mode. ●Shoulder mount weapons are now available in Survival Mode. ●Explosions in the Factory no longer deal damage to players. ●A dynamic adjustment function has been added to modify the number of enemies in defensive levels based on player actions. ●Enemy blind spots have been introduced, where staying directly behind enemies reduces their detection efficiency. ●Random furniture/supplies sales events have been added to Story Mode.
Other Optimizations
●Save slots have been expanded to 8, with double-clicking to load saved games. ●Module upgrades can now auto-fill, eliminating the need for manual adjustments. ●Item descriptions now display the highest-tier items. ●Optimized explosion mark graphics and performance. ●Sound effects have been adjusted to fix loud sound and low-volume issues. ●Added some video tutorials. ●Optimized reticle effects. ●Iron Wall is now penetrable, with a Resistance of 200. ●Service Rifle and Submachine Gun derivatives have been adjusted for greater differentiation. ●When new recipes appear, the type of crafting entry is now indicated. ●Adjusted the effect of eating Nutrition Paste. ●The DataRoom now defaults to being empty, with no personnel inside. ●The DataRoom now allows checking of Melee Weapon Fusion Modules, Shoulder Mount Fusion Modules, and Shoulder Mount Enhancement Modules. ●Optimized adaptive sizing for hint UI panels.
Bug Fixes
●Fixed an issue where AI failed to properly detect enemies in some cases. ●Fixed an error when closing the mod in the character selection UI at the start of the game. ●Fixed an issue where funds were reduced when returning to the main menu after creating a new Endless Mode save. ●Fixed an issue where news failed to display correctly. ●Fixed a bug where popup windows appeared incorrectly on the main menu. ●Fixed an issue where the Ray Trident was not functioning properly. ●Fixed a bug where rays and arcs didn't affect certain buildings. ●Fixed various issues under vertical sync mode. ●Fixed a bug where some enemies' melee attacks were ineffective. ●Fixed an issue where explosions wouldn't clear Elemental Effects. ●Fixed a bug where AI weapons wouldn't degrade over time. ●Fixed bugs related to the machine gun turret.
MOD-related
●The Event Mod interface is now open! Custom events can now be triggered in the game. ●New result functions added: Let players enhance specific enemies in Endless Mode. Increase character loyalty. Let players choose the enemies for the next day. Recruit characters. Call certain previously existing functions. ●New condition functions added: Check if a specific item exists, whether a specific character is present, if a character is in the dorm, retrieve a character’s loyalty level. ●New functions for other categories: Set the sender of gifts. Items sent by teammates in the game cannot be returned to them. ●New weapon-related functions: Effects like rotating the mech when firing, bullet burst firing, limiting the maximum and minimum fire intervals and reload times.
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