V2.3 Update
[Important Fixes]
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[p align="justify"]☆☆☆ Fixed an issue where rewards in Daily Challenges could be deducted.
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[p align="justify"]☆☆☆ Fixed an issue where the highest difficulty in Survival Mode would cause a freeze in later stages.
[p align="justify"] [If you lost points due to the issues mentioned above, you can send us a bug feedback package for compensation.]
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[Important Updates]
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[p align="justify"]☆☆ Added a loot drop mechanism for enemy loots. In different modes, killing enemies may drop loot such as coins/health. These can be picked up by getting close.
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[p align="justify"]☆☆ Added the "Sword Dance" mechanic for melee weapons. When swinging a melee weapon, the dodge rate against nearby ranged attacks is greatly increased.
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[p align="justify"]☆ When enemies lose their target (e.g., the player goes invisible or enters smoke status), the enemy will not stop moving but will enter a search state.
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[p align="justify"]☆ Optimized the overall sound effect system, improving the Doppler effect of sounds and fixing some issues with explosive sounds.
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[p align="justify"]☆ Optimized the perimeter task: when the enemy artillery position group exists, actual shelling will occur rather than just numerical effects.
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[p align="justify"]☆ Added a stray bullet mechanism for kinetic weapons: when a bullet reaches maximum range, it has a chance to double its range, based on the number of ricochets.
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[p align="justify"]☆ In normal mode, you can now claim DLC exclusive equipment for the character in the Mecha Management Panel.
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[p align="justify"]☆ When players and friendly units are in cover, they can trigger 100% Explosion Resistance and Resistance
[Normal Updates/Optimizations]
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[p align="justify"]Added a permanent HUD display showing the player’s health in some modes.
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[p align="justify"]New interaction entry for weapon charge switch.
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[p align="justify"]New interaction entry for automatic firing after weapon charge switch.
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[p align="justify"]Added a total overview window for enemy strength in Endless Mode.
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[p align="justify"]Detailed information will be shown when feedback package generation fails.
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[p align="justify"]88 Cannon now deals more damage to shields.
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[p align="justify"]Bullet time is smoother, and some slow-motion visual effects have been adjusted.
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[p align="justify"]All enemies now have the attribute: Plasma Resistance.The weapon attribute has added a plasma resistance penetration mechanism.
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[p align="justify"]Added a feature in Story Mode to switch to a lower difficulty at any time (can be done via console).
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Enhanced skill: Soul Shock
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Enhanced Mecha Remodel: Turret
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[Art Updates]
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[p align="justify"]Added new mecha skins: Hercules (Paladin)
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[p align="justify"]Added new mecha skins: Fierce Tiger (Horse Archer)
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[p align="justify"]Added corresponding combat portraits for all combat skins.
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[p align="justify"]Added new character skin: Qipao
[Bug Fixes]
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[p align="justify"]Fixed an issue where items that couldn’t be recycled would be bulk recycled.
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[p align="justify"]Fixed an issue where grag grenade/shoulder-mounted weapons would cause explosions when fired inside buildings.
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[p align="justify"]Fixed a bug where melee lifesteal might persist indefinitely.
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[p align="justify"]Fixed a bug where the airstrike missile texture angle was incorrect.
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[p align="justify"]Fixed an issue where sandworms wouldn’t explode.
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[p align="justify"]Fixed a bug where the turret placed by Dominator was the wrong size.
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[p align="justify"]Fixed a bug where EMP couldn’t destroy shields in some cases.
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[p align="justify"]Fixed a bug where the Dominator and Sandworm's super-strong beam duration was incorrect.
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[p align="justify"]Fixed a bug where upgrading weapons could cause attachments to be swallowed.
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[p align="justify"]Fixed an issue where smoking and drinking wouldn't affect the new attributes added in the previous version.
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[p align="justify"]Fixed an issue where the Daily Challenge preparation interface wouldn’t show the newly added attributes for characters.
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[p align="justify"]Fixed an issue where charged bullets might be replaced by electromagnetic bullets.
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[p align="justify"]Fixed an issue where, after selecting enemy strength boosts in Endless Mode, players couldn't see the enemy strength that day.
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[p align="justify"]Fixed a bug where one-sided weapon fire jitter would fail in some cases.
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[p align="justify"]Fixed a bug where the player could still run after running out of stamina in certain situations.
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[p align="justify"]Fixed a bug where items were unlocked but the corresponding imprintable items couldn't be unlocked.
[Performance Optimizations]
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[p align="justify"]Fixed an issue where rendering frame rate would affect shooting intervals.
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[p align="justify"]Fixed a performance issue when laser beams hit multiple objects.
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[p align="justify"]Fixed a performance issue with charged weapons.
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[p align="justify"]Fixed a performance issue caused by dissolving objects.
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[Sneaking Mode Optimization]
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[p align="justify"]Optimized the tutorial for Sneaking Mode.
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[p align="justify"]Fixed issues where firing/footstep sounds were not working in Sneaking Mode.
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[p align="justify"]Fixed a bug where enemies under trees appeared opaque in Sneaking Mode.
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[p align="justify"]Fixed a bug where manpower data was displayed incorrectly in Sneaking Mode.
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[p align="justify"]Adjusted the difficulty of defensive levels in Sneaking Mode.
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[Crowdfunding Related]
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[p align="justify"]Updated the thank-you list for all crowdfunding players, which can be viewed on the main game interface.
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[p align="justify"]Updated the product naming list.
[Important]
If you find that your name wasn’t implemented or doesn’t meet your expectations, this may be due to lost messages from the platform. We will post a solution-related announcement on the corresponding crowdfunding platform(ks/Modian/Cien). Of course, you can also directly contact customer support. (Without an order number, issues on non-corresponding crowdfunding platforms cannot be processed. Thank you for your understanding.)
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