Update v0.6.1303
[New gameplay] Added a new type of annihilation boss: Ranger Ranger is a flexible boss that combines long-range and melee attacks The explosive reaction generated by oil properties will leave a burning area in place The function of the Melee Strength Module has been adjusted to "melee stun probability" [New mechanism] Significant performance optimization has been carried out on the Mecha Management interface Added the function of space bar quick confirmation dialog box The training ground has added a damage test scarecrow Weapon slot has added sorting function The warehouse has added the function of organizing by label The warehouse has added the function of bulk recycling and bulk sales Added the function of action point schedule Added display modification module and specific role attributes in the archive room Advance the opening days of difficulty skills in hard core and above difficulty Added a settings interface that allows for automatic blasting and hidden pop-up numbers to be selected and camera movement speed adjust Added the function of displaying accessory types on the synthesis interface Optimized the visual display of enemy attack warning and added the function of displaying enemy distance and proximity based on color in the enemy indicator Quick navigation function for Mecha Management interface [Bug fix] Adjusted the boss's stun time that is incorrect Fixed a bug where Alt still accelerates after setting key positions Fixed a bug where enemies that can produce units sometimes produce too quickly Fixed a bug where the turret of One-Eyed Giant was still working after the stun Fixed some garbled code issues Fixed a bug where uninterrupted voice occurs when five characters all to fight Fixed the issue of some Mounted objects not being effective in combat units Fixed a bug where External Fuel Tank would affect drones
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