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0.3.2 Update Out Now! ⚔️ Combat Rework

Prepare for sharper tactics, smarter allies, and an even more immersive battlefield. This update rebuilds camps from the ground up, adds new tactical tools, and overhauls combat for a more precise and satisfying experience.


🆕 New Content

  • Civilization-specific camps – All enemy, allied, and neutral camps have been rebuilt with unique buildings per civilization.

  • Fresh defenses – 3 new Tier 1 defensive towers + 2 access ramps to strengthen your positions.

  • Camp overview on HUD – Always visible inside a camp’s influence area, showing men, food, storage, workload, and more.

  • Pet status summary – Keep track of your loyal follower’s health and energy at a glance.

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🔄 Changes & Improvements

  • Orders interface redesign – Reorganized actions, updated visuals, and improved usability.

  • Contubernium HUD update – Now perfectly aligned with the new orders system.

  • Smarter combat logic – NPCs hold formation, hold position, or charge more strategically—no more random charges.

  • Advance & hold command – Move your troops forward 5, 10, or 20 meters, then hold the line.

  • Better camp defense – Defenders will now man guard posts and take cover when enemies approach fortified camps.

  • Combat overhaul – Control attack direction with mouse movement: high, mid, or low strikes.

  • Improved ranged combat –

    • Javelin/Spear throw camera: faster, more precise.

    • Archery camera: zoom for pinpoint accuracy.

  • Animation & collision polish – All combat/damage animations updated, hitboxes and collisions reworked for fairness.

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🐞 Bug Fixes

  • Fixed multiple issues with resource transfers between storage buildings—NPC logistics are now more efficient.

💬 Your feedback drives every improvement. Let us know how the new combat and camp systems feel in the community hub!

Читать в Steam ↗

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