0.3.2 Update Out Now! ⚔️ Combat Rework
Prepare for sharper tactics, smarter allies, and an even more immersive battlefield. This update rebuilds camps from the ground up, adds new tactical tools, and overhauls combat for a more precise and satisfying experience.
🆕 New Content
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Civilization-specific camps – All enemy, allied, and neutral camps have been rebuilt with unique buildings per civilization.
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Fresh defenses – 3 new Tier 1 defensive towers + 2 access ramps to strengthen your positions.
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Camp overview on HUD – Always visible inside a camp’s influence area, showing men, food, storage, workload, and more.
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Pet status summary – Keep track of your loyal follower’s health and energy at a glance.
🔄 Changes & Improvements
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Orders interface redesign – Reorganized actions, updated visuals, and improved usability.
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Contubernium HUD update – Now perfectly aligned with the new orders system.
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Smarter combat logic – NPCs hold formation, hold position, or charge more strategically—no more random charges.
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Advance & hold command – Move your troops forward 5, 10, or 20 meters, then hold the line.
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Better camp defense – Defenders will now man guard posts and take cover when enemies approach fortified camps.
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Combat overhaul – Control attack direction with mouse movement: high, mid, or low strikes.
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Improved ranged combat –
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Javelin/Spear throw camera: faster, more precise.
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Archery camera: zoom for pinpoint accuracy.
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Animation & collision polish – All combat/damage animations updated, hitboxes and collisions reworked for fairness.
🐞 Bug Fixes
- Fixed multiple issues with resource transfers between storage buildings—NPC logistics are now more efficient.
💬 Your feedback drives every improvement. Let us know how the new combat and camp systems feel in the community hub!
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