Some QoL changes and some fixes
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you can now add comments before the function
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trees neighbour condition no longer wraps around the field because that was somewhat unintuitive and confusing
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you can now iterate Items, Entities, Ground, Unlocks with a for loop
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the camera can now also be moved with WASD
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get_world_size, get_water, use_item, trade, move and till now also remain unlocked after the reset. They are useless until you've unlocked the items/entities needed but you don't get an error for trying to use them before.
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fixed first piggy being ignored
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fixed drone position not reset on reset()
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fixed trading non integral quantities
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fixed operator associativity
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