Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Update 1.0.2

QoL

  • Added Ordering by Level requriement in inventory

  • Reselecting the same ordering mod inverse it.

  • Added a tracker to plushies pledge

  • Added In game patchnote, those can be accessed in the top right

  • Modified how filtering is applied in inventory to make it much easier to use

  • Added different type of ordering to the Inventory

  • Added an option to ignore Unique item from Auto-recycling

  • Added the possibility to directly recycle an item in the reward screen

  • Equipment are now the first in the reward screen list

  • Added a new option that contain the cursor inside the game windows

  • Improved Fuuma shuriken visual

Balance changes

  • Reduced Void elemental damage scaling (from +75K per stage to +35K)

  • Slightly increase A-rank, B-rank and C-rank difficulty There has been a major feedback about mid/late run difficulty being too simple, especially starting on C-rank, this aim to make the game slighly more challenging Overall slightly increase most enemies health, especially in later zone Vampire Queen and Void Primordial are unchanged In A rank (as I believe they are already difficulty enough)

Changes

  • You Cannot swap equipment during a run in Hero mode

  • Increased Fuuma shuriken size

  • Unstable core no longer apply charge on anachronistic Dash Charge consumed

  • The equipment are saved in the save file. This change only affect profile in Hero mode, Normal/casual mode are unaffected by it.

Fixes

  • Antique Moon causing error in French localization

  • Bonus drop-chance to modifier you haven't learned, wasn't applied

  • Knight pendant not properly removing it affect between games

  • Rooted and Rooted cubed not being properly applied (still used the previous formula)

  • Thunderstaff not properly applying crit nor having the crit tag

  • Jaald Amulet not dealing crit damages

  • Brawl dealing damage during anachronistic even without Synchronous Brawl

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения