Update 1.0.2
QoL
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Added Ordering by Level requriement in inventory
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Reselecting the same ordering mod inverse it.
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Added a tracker to plushies pledge
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Added In game patchnote, those can be accessed in the top right
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Modified how filtering is applied in inventory to make it much easier to use
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Added different type of ordering to the Inventory
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Added an option to ignore Unique item from Auto-recycling
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Added the possibility to directly recycle an item in the reward screen
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Equipment are now the first in the reward screen list
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Added a new option that contain the cursor inside the game windows
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Improved Fuuma shuriken visual
Balance changes
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Reduced Void elemental damage scaling (from +75K per stage to +35K)
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Slightly increase A-rank, B-rank and C-rank difficulty There has been a major feedback about mid/late run difficulty being too simple, especially starting on C-rank, this aim to make the game slighly more challenging Overall slightly increase most enemies health, especially in later zone Vampire Queen and Void Primordial are unchanged In A rank (as I believe they are already difficulty enough)
Changes
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You Cannot swap equipment during a run in Hero mode
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Increased Fuuma shuriken size
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Unstable core no longer apply charge on anachronistic Dash Charge consumed
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The equipment are saved in the save file. This change only affect profile in Hero mode, Normal/casual mode are unaffected by it.
Fixes
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Antique Moon causing error in French localization
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Bonus drop-chance to modifier you haven't learned, wasn't applied
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Knight pendant not properly removing it affect between games
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Rooted and Rooted cubed not being properly applied (still used the previous formula)
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Thunderstaff not properly applying crit nor having the crit tag
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Jaald Amulet not dealing crit damages
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Brawl dealing damage during anachronistic even without Synchronous Brawl
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