Hotfix 1.0.4b
QoL
- "Final damage on Weapon" equipment modifier can now be recrafted in a similar way to knight's amulet, allowing the player to choose which variant to use This only work when recrafting the modifier, not on first craft
Changes
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Bonus Equipment quality from slider now scale with log400 of Challenge SoulCoin multiplier, only start scaling after it reach more than x400 soulcoin multiplier
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Enemy Count Multiplier no longer affect boss's summon count when above 100%
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Increased Metal transmutation power gain multiplier
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Blunt Edge Defense +1.5 > 3 Power -0.5 > -2
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Spiked Shield Defense: +0.25 > +0.5. Power: +0.15 > +0.2.
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Steel Skin Increased defense by 1.5 > 2. Now increases defense by 20% (non-recursive).
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Stalwart Shield Defense multiplier: 10% > 15%.
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Scented Jar: Defense: +1 > +3
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Yeti's Heart Defense: +0.5 > +6.
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Fold Defense: +1 > +3 defense
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Moon Shield Defense Multiplier: 25% > 20% (now recursive).
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Turtle Defense: 2 > 4 defense. Defense multiplier 100% > 75%, (now recursive).
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Flesh Armor Defense Multiplier: 10% > 15%.
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Castle Defense 1 > 10
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Fortress Defense: 3 > 5. Defense Multiplier 50% > 30%, (now recursive).
Fixes
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Auto-level up not working if you already had multiple level to use
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Blood Syphoon FX opacity not being right
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Blood-handed nerf to corruption gain only being applied when loading the run
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Blood Bath giving less corruption that it should
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Health being set to lower value (notably at the end of stage after picking a card)
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Planar reflection in B-rank survivors mode not being disabled on lower video setting
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Anti tier item not dropping anymore
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