Patch 1.0.4e
Changes
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Reverse Hollowing effect from bonfire event is now boosted by log of player base corruption so it more properly scale later on
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Magic Mirror "break" option now require 500 corruption or more (instead of strickly more than 500 corruption)
QoL
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Disabled weapons are now saved when loading a run
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Selected weapon (on GunSlinger) is now properly remembered when loading a run
Fixes
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Variant of Final weapon damage not properly applied.
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Monster dropping infinite experience after a certain point.
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Negative Corruption causing bug with Eyes of Truth, and bloodbath/blood handed challenges
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Tooltip not properly handling huge value (above e38)
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Some case where damage calculation was inccorectly boosted
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Bug where god statuette offered to player was less than intended during sculptor event
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Bug with negative corruption on blood handed/bath challenge
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Exp bar visually glitching above level 400
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Maximum challenge level at once not properly scaling by 5% of already completed challenge level
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Performance drop when reaching maximum level
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Flamethrower critical damage not properly scaling above level 9
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Explosive Bow, Explosive vial, Angel Prism and Thunder vial having their defense piercing squared
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