Patch 1.1.0.1
Major QoL
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Added Card avoiding In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection There card would be automatically banned when they appear (only if possible, using a ban charge) An option can be enabled to disable auto-ban these card If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection
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Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu Change to pinned/avoided card during a run won't affect main menu pin/avoid
Changes
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Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726
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Equipment leveling up cost now properly follow tiering-up cost after ZZZ tier.
Fixes
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Stelar stone and moon stones damage mitigation being displayed as negative in the summary on the right
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Talent tab not being openable in game menu This also fix Game history not being openable
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Immovable being removed from your cards preventing you form moving until the end of the stage
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Equipment tiering up costing Infinity soulcoin at infinity +350
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Unstable core not providing any damage when bellow 20 stacks
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Unstable core buff description
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Gluttony not properly applying it's stats
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Tag keyworkd tooltip having a misstranslated key in german causing an error
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Holy conversion effect scaling with Negative corruption (it now have no effect in those case)
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Pistol talent with 0 talent power causing infinite ammo cost
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enemies being spawned (with summon circles) being targetable by weapon (and so, causing lag)
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Enemies being spawned dealing damages
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Root of endless growth stack not being reset when restarting a run
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Hand of the guilty started as "washed" when starting a run (instead of becoming washed after removing it)
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Blood transmutation giving 0 bonus power when health and post power were too different (multiple order of magnitude)
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Tesseract and Hypercube Manifold giving bonus to Trinket Slots (that are not implemented into the game) Already generated Tesseract and Hypercube will have their Trinket slots rerolled into a random available slots)
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Speed cap option not working
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