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Меню

Patch 1.1.0.1

Major QoL

  • Added Card avoiding In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection There card would be automatically banned when they appear (only if possible, using a ban charge) An option can be enabled to disable auto-ban these card If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection

  • Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu Change to pinned/avoided card during a run won't affect main menu pin/avoid

Changes

  • Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726

  • Equipment leveling up cost now properly follow tiering-up cost after ZZZ tier.

Fixes

  • Stelar stone and moon stones damage mitigation being displayed as negative in the summary on the right

  • Talent tab not being openable in game menu This also fix Game history not being openable

  • Immovable being removed from your cards preventing you form moving until the end of the stage

  • Equipment tiering up costing Infinity soulcoin at infinity +350

  • Unstable core not providing any damage when bellow 20 stacks

  • Unstable core buff description

  • Gluttony not properly applying it's stats

  • Tag keyworkd tooltip having a misstranslated key in german causing an error

  • Holy conversion effect scaling with Negative corruption (it now have no effect in those case)

  • Pistol talent with 0 talent power causing infinite ammo cost

  • enemies being spawned (with summon circles) being targetable by weapon (and so, causing lag)

  • Enemies being spawned dealing damages

  • Root of endless growth stack not being reset when restarting a run

  • Hand of the guilty started as "washed" when starting a run (instead of becoming washed after removing it)

  • Blood transmutation giving 0 bonus power when health and post power were too different (multiple order of magnitude)

  • Tesseract and Hypercube Manifold giving bonus to Trinket Slots (that are not implemented into the game) Already generated Tesseract and Hypercube will have their Trinket slots rerolled into a random available slots)

  • Speed cap option not working

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