Hotfix 0.10.0.2d
QoL
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Material in crafting menu can be hovered to display a bit of information (like how to obtain them)
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Added confirmation in soul-shop in case of a save is already active, warning the player of the lost of the run progress This can be disabled in Game options
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In challenge that don't increase ranks when leveled-up and above level 5, you can increase the challenge level to max completion level + 5, to reduce grinding
Changes
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Equipment sometime no longer generate negative modifier (10% chance) this is increase to 75% until you have unlocked modifier crafting
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Reduced option kill count requirement scaling
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Knight's pendant can be recrafted to change the weapon Cost 1 Goddess tear as well as 5 Empty souls
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Shop keeper health in Defend shop-keeper objective now scale with player's health
Fixes
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Player's collision detection from discrete to continuous Should prevent Out of Bound Bugs
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FPS dropdown not allowing to be scrolled correctly
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Loadout dropdown not allowing to be scrolled correctly
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Fractal modifier being equipable on katana when it does nothing
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Holy Conversion description stating it remove corruption (when it actually increase it)
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Sage leaf's FX should now properly fit the duration of the artifact
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Monster hunter & Red Bear Fang not updating their value on game loaded until something increase it's value
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Minimum dash capped at 0
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Talent charge cost being marked as negative modifier
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Wind and Gale stone inverting Dash cooldown and attack speed value inside forge
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Restarting some challenge would stack some effects multiple time (mainly corruptions related ones)
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