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Blood & Steel Update Date Announcement (Update 0.10)

Hello Everyone

The next major update, "Blood & Steel" is coming out on

August 7!

(I initially wanted to have a very different trailer, but sadly things didn't work as intended and I had to settle for an update of the previous trailer.)

This is the biggest update to the game yet, even bigger than 0.9 (which was already HUUUGE). The changelog doesn't fit in a single Steam announcement, so it'll be broken down into two parts (similarly to 0.9).

What are the big changes of the update ?

Equipment System

Weapon Modifiers

B-rank world & Manor of everlasting memories

Behemoth Graveyard - Variant for the second zone

Weapon talent can be equiped as Passive talent

Locking item in Shop

Artifact Reroll in reward

New Avatar

Challenge stacking

Improved Grass rendering & Dynamic color variation for Dawn forest

Main menu variation based on the selected World-Rank

Main menu lighting variation based on previous run result

(Optional) Projectile cap

option to cap the number of projectiles, this allow to greatly boost performance in late game when there is a lot of projectile.

Attacks telegraph

And so many more things

Those were just the "Big Changes", there is so many other small change through all the game!

What didn't make it

Sadly, while I could undefinetly push back the update, I want to move forward, and some things would simply delay the update too much.

New enemies' sprite and animations

The biggest thing here is the sprite and animation for the new ennemies added in this udpate. Most of them will either use placeholder, or will be missing animation.

I really wanted them to be done for the update, but that mean delaying the update by at least one additional month (with no guarantee it would still be finished), and while it's an important part of polish, they are ultimately not that important to the game, especially as the game is still in EA.

I've just recently found a very talented animator, so the animators issues I had for the last few months last year should greatly improve!

Twitch Integration

Another thing I originally wanted to implement for this update was a integration with twitch. After having spent a few say on it, I simply couldn't make it work at all, I could never make the twitch client ID being validated, and the documentation of twitch is very outdated. I don't know if this is something I'll find a way to implement later on, but I prefer to post-pone it rather than blocking the game developement for this.

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