RIFT Beta Patch 2
The publicbetatesting branch has received a new build with bug fixes and QoL updates!
You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. Build 1.7.1-b21290 is live on the [i]publicbetatesting[/i] beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch!
🔁 Changes
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Changed practice mode to allow taking damage
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Now, missing a hit in practice mode will actually decrease HP
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If HP is decreased past 0, it will go into the negatives (so you can see how many times you were hit)
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Added early and late indicators to MISSed notes
- E and L indicators will display on MISSes (requires the E/L indicator setting to be turned on)
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Changed vibe chains to still be rewarded even if food in the vibe chain was missed
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Previously, missing a food item that was part of a vibe chain would not reward vibe power correctly
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Now, food can be missed and the chain will still correctly give vibe power
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Changed track select menu scroll speed
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Just an experiment! We'd love to hear how you feel about it
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We DIDN'T change Custom Music scroll speed, so you can easily compare there
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**⚒️ **Fixes
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Fixed traps not appearing if the practice mode range was set to just after they were meant to appear
- This also resolves the fan favourite issue of Twombtorial Challenge being inaccurate from the actual level!
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Fixed Electric Avenue being rewarded when using Golden Lute modifier
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Fixed sorting by BPM not working correctly after changing difficulty
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Fixed the navigation bar UI not updated to new keybinds immediately
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Fixed immediate reentry of some menus not working correctly
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Fixed the story mode menu position resetting when quitting the hard boss battle tutorial
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Fixed the story mode menu position resetting when quitting from the game over screen of a boss battle
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Fixed high score banner failing to appear if a higher score was achieved offline
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Fixed positive VO playing when getting a game over in Challenges
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Fixed a beatmap error in the final boss battle
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Fixed a softlock that occurred when entering and exiting the calibration test from inside the bestiary
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Fixed vibe power not scaling with playback speed in practice mode
- Vibe power now correctly lasts longer when playing at 50% speed, for more accurate placement practice
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Fixed feedback form overlapping dialogue in story mode gameplay
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Fixed controls menu position resetting when changing a key bind
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Fixed minigames not always displaying the early and late indicators
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Fixed changing practice mode parameters and then disabling and re-enabling practice mode not returning the parameters to default
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Fixed (? hopefully) the final hit VFX not playing
- There were about 7 unique and exciting ways this could occur, but we hopefully got all of them! Please report if you see this issue again
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Fixed (partially) a softlock that could occur during the first boss battle transition if the game was paused at the wrong time
- This is a bandaid fix for a deeper issue that is much riskier to resolve without impacting the rest of the game
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Fixed several remix mode inaccuracies (mostly in the editor)
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