Turn it up with the Monstercat Music Pack!
Check me-owt! Put your nine lives to use fighting monsters in the Rift with Monstercat… and… crabs?
Anyways, get ready to dig your claws into the Monstercat Music Pack, a curated selection of songs from a global EDM powerhouse, expanding the vibe and soundscape of Rift of the NecroDancer! Check out the trailer below.
The Monstercat Music Pack brings 5 new songs to the Rift:
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Final Boss by Nitro Fun
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New Game by Nitro Fun
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Crab Rave by Noisestorm
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Waiting For You feat. Joanna Jones by Unlike Pluto
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PLAY by Tokyo Machine
You can get the songs individually, or buy the whole music pack for 25% off!
[dynamiclink href="https://store.steampowered.com/bundle/58553/Rift_of_the_NecroDancer_Monstercat_Music_Pack/"][/dynamiclink]
Read the full patch notes below!
Rift of the NecroDancer v1.8.0 is now available!
🆕 New Content and Features
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Added Monstercat DLC, including 5 new tracks:
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"Crab Rave" (125 BPM)
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"Final Boss" (130 BPM)
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"New Game" (128 BPM)
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"PLAY" (128 BPM)
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"Waiting For You (feat. Joanna Jones)" (122 BPM)
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🔁 Changes
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Changed all in-game menus to move the selection cursor automatically when holding the 'Up' or 'Down' buttons
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'Up'/'Down' must be held for a minimum duration before auto-scroll begins
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The same auto-scroll delay also applies to all Track Select menus, resulting in a slightly longer initial delay but a much faster continued scroll rate
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Changed practice mode to allow taking damage
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Missing a monster in practice mode will decrease the HP counter as if the track was played normally
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Reaching zero HP in practice mode does not trigger a game over
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HP can be decreased past zero, indicating how close the run would have come to clearing the song in normal play
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Changed MISSed notes to show Early/Late indicators
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Requires the E/L indicator option to be enabled in the accessibility settings
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Enabling this setting also causes MISSed notes to be indicated in Practice Mode
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Reverted Vibe Chain changes from Beta v1.7.1 based on feedback from the beta build
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Food items must once again be hit in order to complete the Vibe Chain
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Wyrms must once again be fully held in order to complete the Vibe Chain
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If you've been playing on the stable branch, you shouldn't notice any difference
⚒️ Bugfixes
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Fixed traps not appearing if the practice mode range was set to just after they were meant to appear
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Fixed some traps not appearing in Challenge Mode, causing Twombtorial's Challenge stage to play out differently
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Fixed Electric Avenue being rewarded when using Golden Lute modifier
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Fixed Track Select menu not sorting by BPM correctly after changing difficulty
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Fixed menu navigation bar not immediately updating to reflect changed key bindings
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Fixed some menus not being re-enterable immediately after navigating to the previous menu
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Fixed the story mode menu position resetting when quitting the hard boss battle tutorial
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Fixed the story mode menu position resetting when quitting from the game over screen of a boss battle
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Fixed high score banner failing to appear if a higher score was achieved offline
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Fixed positive voiceover response playing when getting a game over in Challenge Mode
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Fixed a beatmap error in the final boss battle
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Fixed a softlock that occurred when entering and exiting the calibration test from inside the bestiary
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Fixed Vibe Power duration not scaling with playback speed in practice mode
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Fixed feedback form overlapping dialogue in story mode gameplay
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Fixed controls menu scrolling to the top after changing a key binding
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Fixed minigames not always displaying the Early/Late indicators
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Fixed practice mode parameters not returning to default when disabling and re-enabling practice mode
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Fixed visual effects for the final hits in a Rhythm Rift not playing correctly in various cases
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Fixed a softlock that could occur during the first boss battle transition if the game was paused at the wrong time
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Fixed Remix Mode not following the original rhythm for some tracks that make heavy use of Portals and Bounce Traps
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