0.11.0 Update
Thank you for supporting Warudo! In the 0.11.0 release, we added the long-anticipated support for Leap Motion and Mocopi. The rest of the changelogs are from 0.10.14 - 0.10.19. ːsteamhappyː
🙌 Major Features
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🙌 Leap Motion support!
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💃 (Native) Mocopi support! Previously, you need to use VMC to connect Mocopi to Warudo. Not anymore!
- You can set up Leap Motion / Mocopi with the Onboarding Assistant, or via Character -> Setup Motion Capture.
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👀 Standalone blueprints for character animation using the new Get Character Animation Pipeline Data node. Check out our Twitter thread! https://twitter.com/hakuyalabs/status/1705754279565209633
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🔛 Toggle Asset GameObject node for toggling child GameObjects of an asset.
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💡 Ability to toggle lights from an environment affecting characters & props.
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Transform Tool with toggling between Move/Rotate/Scale gizmos and global/local space.
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New Load Scene node for triggering a scene change in blueprints.
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Optimized overall CPU usage! Characters and Director Mode (Pro only) should now utilize considerably less CPU.
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📈 Node editing overhaul! with multi-node selection, better hover areas for ports, and improved pasting at cursor position.
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🖥️ Screen memory based on titles, similar to OBS functionality.
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🎌 Japanese localization added! こんにちは!
Improvements & Additions
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Trackpad tracking now correctly recognizes multiple monitors.
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"Set Character/Prop BlendShape" nodes support tweening.
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Editor option to show/hide transform gizmo.
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Scenes saved with a backup for crash recovery.
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Blueprint import/export feature.
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Updated Virdyn SDK for the latest firmware.
Fixed Issues
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Multiple issues with node editing.
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Character mods with empty materials not loading.
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Environments sometimes displaying incorrect ambient reflections.
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Incorrect display on "Set Asset Property" node.
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Application "NICE CAMERA" causing Warudo to freeze.
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Gizmo sizing issues at low FOV.
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"Free Look" camera behavior issues.
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Main window focus preventing keyboard events.
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Issues with pasted node functionalities.
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And many more previous issues addressed in the 0.10.XX updates.
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