0.12.0 Update
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Body Rotation: Natural body rotation is now built into all face trackers! By default, Warudo uses "Inverted" body rotation which is similar to Live2D models; you can also set body rotation type to "Normal", which rotates your body proportional to your head rotation.
- If you would like to disable this, simply go to your face tracker and set "Body Rotation Type" to None.
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Secondary Pose Tracking: You can now set up MediaPipe/Leap Motion/StretchSense as secondary pose tracking in the onboarding assistant! This allows you to easily combine full-body tracking with finger tracking.
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BlendShape Sensitivity: You can now adjust global blendshape sensitivity in all face trackers.
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Fix Window Size: You can now fix the window size in Menu -> Settings so that you don't accidentally drag the window borders during a stream!
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Lip Sync: Added a volume threshold option so that lip sync is only triggered when you are talking; also no more delays / desynchronization!
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iFacialMocap/MediaPipe now has proper "Is Tracked" status
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Better error handling when loading a VRM 1.0 model
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Blueprint related:
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Added "Is Face Tracked" output to the Get MediaPipe Tracking Data node
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Set Asset Transform / Position / Rotation nodes now have tweening support as well as a world/local option
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All nodes with a "Transition Time" data input now have a "On Transition End" flow output
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Issues fixed:
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Lip sync requires constantly restarting the microphone
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Interaction nodes (Throw Prop, Launch Liquid, etc.) does not use world position of source asset
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Camera bounces when switching virtual camera in the director
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VRM BlendShapeClip "Is Binary" flag is not read when importing VRM expressions
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GIF stickers spawned from Spawn Sticker nodes do not loop
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