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[1.1.27] The Search For Auriga - Release Notes

[h1]RELEASE NOTES - THE SEARCH FOR AURIGA [1.1.27][/h1] [b]CHANGES AND ADDITIONS [Classic version][/b] Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33% [b]CHANGES AND ADDITIONS [Both versions][/b] Wonder option added: Allows you to able / disable wonders Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus Default GameDifficulty and GameSpeed are now saved in Registry.xml [b]CHANGES AND ADDITIONS [Disharmony version][/b] Added a unique planet: AURIGA Added a new Wonder: Husk of knowledge Added two new Heroes Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system) Scrapping a ship gives you Dust A repair button has been added A magnify button has been added, in some notification, it allows to focus the concerned system or fleet New alert panel [in the negotiation screen] when an ally makes a diplomatic decision Disabled negotiations when an alliance request is waiting for its resolution Wonders and unique planets are visible for the Amoeba players in the galaxy view Entering or leaving an alliance refreshes the system influences Improved the way defence stats are computed at the end of a battle Added a unique planet option: allows you to able/disable creation of unique planet in the galaxy Added an option to keep the rally points always visible Purified systems have a different background colour (grey) in the galaxy view Improved contracts offering to avoid possible stability issues in MP Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage Battle mood or faction mood are now displayed depending on the context Divided damage done by bombers per 2 Increased long range accuracy and efficiency Modified MP to reflect the used tonnage [b]AI MODIFICATIONS[/b] AI war declaration is now followed by an immediate battle Notification for the AI diplomatic choices AI invasion fleets must not come back to the assault if fleets get crushed When the AI scouts are destroyed, the AI now stops creating them again and again Added variety in the AI attack targeting The AI selects the best formation & targeting Lowered weight for Retreat and Offensive Retreat Updated weight on formation & targeting for the AI to choose Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned [b]HARMONY BALANCING[/b] Rebalanced difficulty progression for Harmony Added property HasTolerantTrait Fixed tolerant trait bug and starting technology Lowered cost of Mineral Memory from 15 to 5 Disharmony now affects the planet only and not the system anymore Fixed an issue on several effects related to natural wonders Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1 Modified PathPrerequisites for the new Strategic Resource Improvement Removed penalty related to ownership for Harmony Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300 Modified the tool tip of StarSystemImprovementDefense4Harmony Increased default repair rate Improved damage and defence fleet depending of their total of command points to compensate the absence of heroes Added a new planetary improvement for Harmony that gives +1 strategic resource deposit [b]FIXES[/b] [...] Link to the complete
release notes
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