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[1.1.33] Patch - Release Notes

RELEASE NOTES - [1.1.33]

CHANGES AND ADDITIONS [Both versions]

  • Improvements on contracts management.

FIXED [PC]

  • Fixed an issue where trade routes value was multiply on display

  • Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.

  • Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems” PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.

  • Fixed an issue where saved games that contained razed systems was not properly loaded

  • Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one

  • Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.

  • Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.

  • Fixed the endless space website URL.

  • Fixed locust points round in saved games. (Created de-synchronization in Multi)

  • Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.

FIXED [Mac]

  • Resolved freeze after a manual battle that ended with a retreat

FIXED [Mod]

  • Fixed a freeze when importing a custom ship mesh.
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