[1.1.48] Release Notes - Chronicles of the Lost
CHANGES AND ADDITIONS [Disharmony]
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Added 24 colonisation events: these events can now be triggered when colonizing a new planet
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Added 8 exploration events
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Added the Vaulters’ introduction cinematic
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Added the Vaulters’ Victory and Defeat screen
CHANGES AND ADDITIONS [Both version]
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Added a global governor that allows the player to modify all their star system governors at once
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Added the ability to mod the loading screens
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Added 20 portraits for heroes
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Improved the construction queue:
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Bottom of all queues: You can now add an improvement at the bottom of the construction queue of all your systems by pressing CTRL when you click on the chosen improvement
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Top of all queues: You can now add an improvement at the top of the construction queue of all your systems by pressing CTRL + ALT when you click on the wanted improvement
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Top: You can now add an improvement at the top of the construction queue of a system by pressing ALT when you click on the chosen improvement
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Improved the military AI
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Improved the AI threat evaluation
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Improved the way the AI handles retreats
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Improved the AI ship design choices and fleet construction to reduce ship spamming in end game
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Added the ability for the AI to start the game with a custom faction
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Updated German localisation
BUG FIXES [PC & Mac]
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Fixed an issue with end game save and manual battle crashes
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Fixed several errors
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Fixed an issue with pirate fleets
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Fixed an issue with a changed diplomatic condition
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Fixed an issue where turn based improvements statuses were not progressing when another improvement has previously been bought out
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Fixed an issue where System Production Queue displayed an incorrect time to completion
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Fixed a multiplayer issue with rally points
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Fixed an issue where the game crashed when “Auto Explore” mode was activated if the fleet was guarded
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Fixed an issue with the empire influence
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Fixed an issue where the custom faction trait “Make Science, Not War” was not reducing weight costs on modules
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Fixed an issue where the improvement “Xenotourism Agencies” was affecting the colonisable but not colonised planets of the system
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Fixed an issue where the improvement “Advanced App Labs” was not reducing Science during construction
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Fixed a typo in a XML file
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Fixed an issue where the Mercurite bonus was not applied
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Fixed an issue with the description of the Sower technology “Inorganic Cultivation”
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Fixed an issue where the tooltip was not reflecting the gameplay
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Fixed an issue with the Pilgrim technology “Statis Center”
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Fixed an issue where the Portal Particle Screens tooltip was referring to the system instead of the empire
Have fun! ~Amplitude Studios
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