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[1.1.48] Release Notes - Chronicles of the Lost

CHANGES AND ADDITIONS [Disharmony]

  • Added 24 colonisation events: these events can now be triggered when colonizing a new planet

  • Added 8 exploration events

  • Added the Vaulters’ introduction cinematic

  • Added the Vaulters’ Victory and Defeat screen

CHANGES AND ADDITIONS [Both version]

  • Added a global governor that allows the player to modify all their star system governors at once

  • Added the ability to mod the loading screens

  • Added 20 portraits for heroes

  • Improved the construction queue:

    • Bottom of all queues: You can now add an improvement at the bottom of the construction queue of all your systems by pressing CTRL when you click on the chosen improvement

    • Top of all queues: You can now add an improvement at the top of the construction queue of all your systems by pressing CTRL + ALT when you click on the wanted improvement

    • Top: You can now add an improvement at the top of the construction queue of a system by pressing ALT when you click on the chosen improvement

  • Improved the military AI

    • Improved the AI threat evaluation

    • Improved the way the AI handles retreats

    • Improved the AI ship design choices and fleet construction to reduce ship spamming in end game

  • Added the ability for the AI to start the game with a custom faction

  • Updated German localisation

BUG FIXES [PC & Mac]

  • Fixed an issue with end game save and manual battle crashes

  • Fixed several errors

  • Fixed an issue with pirate fleets

  • Fixed an issue with a changed diplomatic condition

  • Fixed an issue where turn based improvements statuses were not progressing when another improvement has previously been bought out

  • Fixed an issue where System Production Queue displayed an incorrect time to completion

  • Fixed a multiplayer issue with rally points

  • Fixed an issue where the game crashed when “Auto Explore” mode was activated if the fleet was guarded

  • Fixed an issue with the empire influence

  • Fixed an issue where the custom faction trait “Make Science, Not War” was not reducing weight costs on modules

  • Fixed an issue where the improvement “Xenotourism Agencies” was affecting the colonisable but not colonised planets of the system

  • Fixed an issue where the improvement “Advanced App Labs” was not reducing Science during construction

  • Fixed a typo in a XML file

  • Fixed an issue where the Mercurite bonus was not applied

  • Fixed an issue with the description of the Sower technology “Inorganic Cultivation”

  • Fixed an issue where the tooltip was not reflecting the gameplay

  • Fixed an issue with the Pilgrim technology “Statis Center”

  • Fixed an issue where the Portal Particle Screens tooltip was referring to the system instead of the empire

Have fun! ~Amplitude Studios

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