Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

March 12th, 2026 Game Update

1 / 1 · 100%

Feature Changes

  • Dance emotes can now loop indefinitely.

  • Increased the spawn rate of Elite Monsters from 5% to 7%.

  • The Automatic Hunt repair feature now allows players to select durations of 30 minutes, 1 hour, 2 hours, or 3 hours.

  • Mandara and Shambala Prana rewards have been permanently doubled.

  • The Character HP/TP bar now displays the character’s level.

  • The Target Bar now displays the target’s level.

  • Extended the width of the Character HP/TP bar and Target Bar to better accommodate long names.

  • Removed the level indicator from target names displayed above monsters.

  • The Trade function will now be cancelled if a character moves from their position.

  • The Character HP widget and Target HP widget are no longer affected by gamma settings.

Bug Fixes

  • Fixed an issue where characters would not switch targets if the target was behind an obstacle while Automatic Hunt was active.

  • Fixed an issue where the Battle Boost feature in Automatic Hunt could persist longer than intended, preventing characters from picking up loot.

  • Fixed an issue where the final frame of a Dance emote appeared frozen when viewed by other players.

  • Fixed an issue where Nakayuda could become stuck after using buffs or heals while being attacked.

  • Fixed an issue where Nakayuda could become stuck after using buffs or heals while being knocked back.

  • Fixed an issue where Deva/Garuda would move to the last location where a monster died while using Automatic Hunt.

  • Fixed an issue where players could not see the animation and VFX of other characters performing AoE attacks.

  • Fixed an issue where the HP bar and Target Bar were not properly synchronized after using self-targeting.

  • Fixed an issue where characters could not recover lost Prana after resurrecting if they died shortly before maintenance.

  • Fixed an issue where Pustika, Ziva Pustika, and Quality Ziva Pustika could be used during a trade.

  • Fixed an issue where one player could have the Trade window open while the other did not.

  • Fixed an issue where a pending trade request (neither accepted nor rejected) prevented the player from sending a trade request to another player.

  • Fixed an issue where the Trade window and Vendor window could be opened at the same time.

  • Fixed a visual issue where monsters appeared with incorrect Max HP.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения