March 12th, 2026 Game Update
Feature Changes
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Dance emotes can now loop indefinitely.
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Increased the spawn rate of Elite Monsters from 5% to 7%.
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The Automatic Hunt repair feature now allows players to select durations of 30 minutes, 1 hour, 2 hours, or 3 hours.
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Mandara and Shambala Prana rewards have been permanently doubled.
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The Character HP/TP bar now displays the character’s level.
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The Target Bar now displays the target’s level.
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Extended the width of the Character HP/TP bar and Target Bar to better accommodate long names.
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Removed the level indicator from target names displayed above monsters.
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The Trade function will now be cancelled if a character moves from their position.
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The Character HP widget and Target HP widget are no longer affected by gamma settings.
Bug Fixes
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Fixed an issue where characters would not switch targets if the target was behind an obstacle while Automatic Hunt was active.
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Fixed an issue where the Battle Boost feature in Automatic Hunt could persist longer than intended, preventing characters from picking up loot.
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Fixed an issue where the final frame of a Dance emote appeared frozen when viewed by other players.
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Fixed an issue where Nakayuda could become stuck after using buffs or heals while being attacked.
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Fixed an issue where Nakayuda could become stuck after using buffs or heals while being knocked back.
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Fixed an issue where Deva/Garuda would move to the last location where a monster died while using Automatic Hunt.
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Fixed an issue where players could not see the animation and VFX of other characters performing AoE attacks.
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Fixed an issue where the HP bar and Target Bar were not properly synchronized after using self-targeting.
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Fixed an issue where characters could not recover lost Prana after resurrecting if they died shortly before maintenance.
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Fixed an issue where Pustika, Ziva Pustika, and Quality Ziva Pustika could be used during a trade.
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Fixed an issue where one player could have the Trade window open while the other did not.
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Fixed an issue where a pending trade request (neither accepted nor rejected) prevented the player from sending a trade request to another player.
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Fixed an issue where the Trade window and Vendor window could be opened at the same time.
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Fixed a visual issue where monsters appeared with incorrect Max HP.
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