Chapter 2 - Captain's Creation
Steam exchange group, gift package for entering the group~
The small class of navigation knowledge has started again. Each period has a little trick to help you get twice the result with half the effort. You should listen carefully. Now let's start!
** Q: ** Why is another captain better than me? How to build a powerful captain? ** Answer: ** Captain creation involves retraining and directional upgrading. Every time the captain is upgraded, he will get an attribute incentive. The number of excitations is determined by the quality. The white captain can activate 1 attribute, and the green captain can activate 2 attributes. By analogy, the orange captain can activate 5 attributes at a time, which is why the orange captain is powerful.
Since the attributes triggered by ordinary upgrades are random, which may be any of attack, attack speed, endurance and defense, the captain naturally grows up without fixed attributes or any outstanding ability.
However, if we screen and guide the attributes obtained by captain upgrading, we may create a special captain with high attack, high defense and high blood.
The most direct way is to use directional upgrade, which can let the captain upgrade by 1 level and stimulate all the attributes he wants. For example, an orange captain can get 5 * 2=10 points of attack for a full attack challenge. Level 50 directional upgrade is 500 points of fierce attack!
However, due to the gold cost of directional upgrading and the increasing number of directional upgrading, the cost is high, which requires the use of re practice cards.
A large number of re practice cards will be produced in the game, which can reduce the captain by one level and lose the corresponding level 1 excitation attribute. When the captain is upgraded again, he can regain the excitation attribute, which gives us the opportunity to repeatedly wash attributes.
When the captain is at a low level, a white experience card can increase the captain by 1 to several levels. At this time, look at the randomly excited attributes. If you are lucky and focus on the attributes you want, you can choose to keep them and continue to eat the experience card to upgrade. If the randomly excited attributes are scattered or bad, use the re practice card to wash off the level and attributes, and then repeat the previous step until you get a satisfactory attribute.
In this way, in the first 30 levels, you can rely on fewer experience cards and re practice cards to achieve the effect close to the directional upgrade, saving a lot of money. With the upgrade of the captain's level, more and more experience cards are needed to upgrade to Level 1, and the cost of this method will gradually increase. At this time, the method of directional upgrade, even the combination of experience cards and re practice cards, can create a powerful captain at a lower cost!
How about if we can't wait to build our own powerful captain? Then hurry up!
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