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Меню

Colossus Part 1 Update: Map 1 Rework, New Mutations System, and More!

New Content

MAP 1 REWORK:

  • Reworked first 3 boss fights
  • 10 new Miniboss enemies
  • 2 new boss fights
  • 3 new basic enemies

- New Mutations System! Unlock new permanent upgrades that can be selected during runs after boss kills! - New Callisto Current Upgrade Tree!

Perk Changes

  • Blood Lust Upgrade now doesn’t factor in damage dealt by Combination Strike Weapon Perk
  • Pulse Slash Weapon Perk’s Damage Multiplier to bosses changed from +100% -> +50%
  • Fire Rate Nerfs added to certain Doom Rounds and Charged Rounds upgrades
  • Shield Barrier Nerf, reworked to recharge based off of time passed rather than kills
  • Charge Upgrade reworked: Temporarily increase Movement Speed by up to 50% over a course of 3 seconds until your next shot. Movement Speed +20%
  • Magnetism Upgrade reworked: EXP Pickup Range +40%, Circle/Cone Vision Size +10%, Movement Speed -10%
  • Slug Deflection can now trigger only up to 5 times

Visual Changes

  • New Upgrade Icon Art for Shield Barrier, Shrapnel, Cloned Sentry, Wind Up Strike, Wild Fire, Light Meteor, Psych Trail, Light Target, and Proximity Marker
  • Added a particle for when Outflow upgrade is triggered
  • Added a particle for Blood Geyser Weapon Perk
  • Slight edits to Singularity appearance to increase general visibility
  • Small changes to scorpion and cockroach appearance
  • Railgun projectile color changed to blue to contrast new enemy attacks
  • Temporarily changed Ricochet Rounds and Guided Laser icon art to placeholders
  • Added details to player appearance
  • Added a red screen indicator for taking damage
  • Tweaks to contrast and saturation for several upgrade icons

Bug Fixes/Other

  • Fixed a visual bug where status particle effects would display incorrectly when an enemy is killed with multiple at once
  • Fixed bug where score wouldn’t track properly when hud is disabled
  • Fixed a memory leak issue while using certain melee weapons with Ricochet upgrade
  • Changed movement settings to reduce amount of slide
  • Added a maximum damage cap of 999999 (Prevents infinite health for late-game bosses which factor in DPS to scale)
  • Added an option to adjust bullet opacity
  • Adjusted Cone Vision rotation to smooth out jittery movement
  • New songs added to Map 1

Thank you everyone for waiting a bit longer for this update! Colossus Part 2 Update is work in progress, which will rework Map 2 with new bosses, minibosses, enemies, and more!

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