Colossus Part 2 Update: Map 2 Rework, New Upgrades and Mutations!
** MAP 2 REWORK **
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Reworked first 3 boss fights with new attacks
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10 new Miniboss enemies
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2 new boss fights
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2 new basic enemies
Gameplay/Upgrade Updates
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New Upgrade Tree: Stab Snares (includes a dash!)
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Damage cap raised from 999,999 to 999,999,999
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Debuffs to Movement Speed will now also affect Boss/Minibosses to prevent undodgeable attacks
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Boss/Miniboss rotation speed adjusted to prevent snappy movement
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Adjusted boss health scaling to be more consistent across different builds
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Saw Launcher, Guided Laser, Guided Missile, Singularity, Cloned Sentry aiming on controller changed to follow exact position of crosshair
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Lucky Bullet weapon perk now applies to multiple bullets fired at once
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Axe Frenzy now takes 2 seconds to recharge
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Stat Buffs added to several Weapon Perks
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Guard Break now stacks up to +100% against bosses/minibosses
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Projectile Bottleneck Buff: Bullet Damage +10% -> +20%, Movement Speed +10%
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Condemned Spree now triggers off of enemy hits, not kills
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Wind Up Strike now increases Bullet Damage over time instead of only affecting the next shot
Mutation Updates
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11 New Mutations!
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Added an option to randomize equipped mutations for runs
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Vitality: Movement Speed +30%
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Behemoth: -5% -> -4% Movement Speed
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Shroud: No Movement Speed decrease
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Crackshots: -25% -> -10% Circle/Cone Vision Size
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Vision Battery: Vision Damage Multiplier +50% -> +75%, Circle/Cone Vision Size +40% -> +50%
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Colossal - For each currently unchosen Mutation: +10% Movement Speed, +10% Circle/Cone Vision Size
Visual Updates
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Small visual changes including enemy details, blood, bullet shells, etc
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New weapon appearances for Shotgun, Sniper, Lever-Action Rifle, Burst Rifle, Minigun
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Added a screen texture with a slider option
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Added a black outline to hearts on HUD
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Edits to Railgun particle to fix visual inconsistencies
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Updated EXP visuals
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New Upgrade Icons for Ricochet Rounds and Guided Laser
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Updated Cloned Sentry visuals to match player weapon
Bug Fixes/Optimizations
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Optimized EXP drop system to group objects that stay off screen for too long
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Optimized system for handling weapon muzzle flashes and impact particles
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Fixed a bug where Take Aim weapon perk for Handcannon would uncap Fire Rate
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Fixed a bug where Radiation Rounds would cause Sniper bullets to freeze in place
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Fixed a bug where Ricochet and Charged Rounds would display Bullet Opacity incorrectly
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