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Devlog #2

Hey everyone!

What a great few weeks thus far - thank you to everyone who has played the game and left feedback. It means a lot - we want this game to be the best it can be. For those who would like to provide feedback, feel free to do so in the comments or via our Feedback Survey!

We have a new trailer available! https://www.youtube.com/watch?v=VY2oz1WB7q0

And now we would like to announce that thee Explosive Magazine Augment line is now available! Research them to experience their game changing attributes and see how it can combo with other gun upgrades (Explosive + Penetrations? Fast Fire Rate + Explosives? Shotgun + Explosives?)

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Patch Notes

Balance

  • Lowered shotgun knockback a tad

  • Cyan Research is no fine tuned to be off of ability damage dealt (blue text) vs ability power

  • All vision effects lowered by 20-40% (usually 25%)

Fixes

  • Napalm environment effect no longer applies full projectile damage

  • Quit button now doesn't show up in builds (it's not relevant for webGL builds)

  • Removed wave stats that were at the top of the screen (only relevant for debug purposes)

  • Wall hitboxes are better fitted to match its graphic

  • "Hold shift for more info" in gun upgrade screen is placed higher / larger

  • Fixing cut off of "Level Reached" text

  • Fixing issue where screen would flicker on some screens when launching

  • Berzerker's Harness now increases bullet size

  • Hellfire remove of reload delay now applies correctly

  • Sniper barrel tier 3 barrels no longer removes the crit chance

  • Better position adjustments when you would fire your weapon (gun used to be offset a lot, now it looks better)

  • Fixing hand placements on the gun


Feedback Survey

https://forms.gle/EwV1i9czHBudvWM46

Discord

Are you interested in taking part of this amazing journey? Please, we welcome you to join our Discord Server to participate creating this game with us!

https://discord.gg/mdbCsgnsS7


Thank you for reading!

Next week, we will be announcing the next gun upgrades.

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