A Sturdier Castle: Polish, Fixes & Balancing
Dear Castle Crafters,
Since release, you've smashed our concurrent player record by a mile. And we're honestly blown away. Thank you to everyone giving our little game a shot. 🏰
The flip side: more players meant more edge cases, and we uncovered a bunch of bugs we never ran into during Early Access + a few old "friends" showing up for the party🐛. We're really sorry about the rough edges. The good news is we've been heads-down fixing them, and King Debimius has been very clear on the stakes: fix or be fired. (You know him. He means it. Probably.)
(Us, juggling 7 bugs before yeeting them out of the world.)
Huge thanks for all the reports, they've been incredibly helpful. Here's what we've fixed so far with your help:
Additions
-
Motion Blur setting
-
Salvage Tool in the Level Editor now salvages everything, including liquids
-
Tooltips explaining each game mode
-
Save prompt when hitting ESC in the Level Editor
-
Weather no longer changes in Level Editor (it's hard to build in a dark storm)
-
Added missing translations
Balancing
-
Sword damage increased in mid-levels for smoother progression
-
Bow damage increased in mid-levels for smoother progression
-
Telekinesis damage increased in mid-levels for smoother progression
-
No winged units before wave 5
Fixes
-
Fixed crash in Level Editor when placing Economic Zones
-
Fixed several things that weren't buildable in the Level Editor
-
Fixed time dilation after saving in building mode and reloading
-
Fixed "Restart Wave" not working after losing a battle twice in a row
-
Fixed Wellspring and Scorchwell icons overlapping in the skill book
-
Fixed lumberjacks occasionally mining rocks
-
Fixed level editor not working with profiles using randomization
-
Fixed level seed not reliably showing in the main menu on randomization profiles
-
Fixed missing foliage below a certain height in custom levels
And… incremented the version number to 1.0.0. 🙂
We're reading every report and working through them one by one. Thanks for your patience & happy building!
The Castle Craft Crew
P.S. Did you know you can turn falling voxels into deadly traps? Try the "dangerous mushrooms" trick: build a mushroom-shaped structure, wait for enemies to wander underneath, then shoot out the stem. Timber! 🍄
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.