0.2.2 Patch Notes (Part 1)
0.2.2 Patch Notes Part 1
Due to hitting Steam's character limit these patch notes are split into 2 parts.
General Changes
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Christmas is over.
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Added 8 new achievements to celebrate new features and the increased build diversity.
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The pause menu now shows the quest for a class unlock and which boss to beat and path to take if your class can unlock a new class.
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NEW reward beyond floor 10: Golden Cherries, grant 10% increased trigger damage.
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NEW reward beyond floor 10: Golden Croissant, grants 10% increased companion damage.
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The bonfire now only offers to attune your items before a boss room. The option confused players into thinking they need to attune in each spawn room.
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Soul pickups are now slightly attracted to the player.
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The time it takes to drink the flask has been increased to 2 seconds, from 1.5 seconds.
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Each point of mana now only grants 10% more damage with mana draining weapons, previously 20%.
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Intelligence doesn't grant mana regeneration per point anymore.
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Intelligence now grants 2.5% increased stats granted from mana per point.
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Base mana regeneration has been increased by 25%.
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Golden Steaks now grant 10% increased damage with non crits, previously 5%.
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Started with simplifying a lot of effect descriptions.
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The HUD now shows stacks of guaranteed attacks in the bottom left.
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Base radius of auras has been reduced from 6.5 to 5.5 units.
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Auras had their top end assumed infliction damage reduced by 20%.
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Tipsiness now has a base limit of 3.
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Tipsiness limit is NOT affected by heart containers anymore.
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Tipsiness limit is now shown in character panel.
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NEW feature: Cheat Console. Activate the console in the option menu. If you cheat in a run, it will disable achievements and steam stats until you restart the game.
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Power now has strong diminishing returns when approaching and exceeding a value of 100.
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Removed the help texts for Webbed and Wither because they were useless, you just notice that you get slowed instead.
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The title menu now shows a random splash message.
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Cultist Altar, Blood Altars and Blood Chests now ask you to sacrifice a red heart instead of damaging you. You can go to 0 hearts this way and you will survive on 0 hearts IF you have a Soul Heart. You can go game over by sacrificing your last heart.
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Explosion damage now penetrates through the armor threshold.
New Options
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NEW aura opacity option
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NEW orbital opacity option
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NEW companion opacity option
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NEW instrument sounds option
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NEW option to speed up boss death and boss reward animations
Trait Changes
Strength Traits
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NEW trait: Attack Of Opportunity, after not attacking for 2.5 seconds, the next attack grants you an attack speed buff. The attack speed buff is 40% more for melee and 20% more for non melee.
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Unforgiving: Now additionally increases the duration of ailments by 100%.
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Focused Might: Now stocks up on up to 10 guaranteed lethal hits after not attacking for 1 second. Previously made you deal 1 guaranteed lethal hit after not attacking for 1 second.
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Ancestral Aid: Base damage from spirits has been increased by 75% and attack speed by 25%.
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Brawler: Now stacks up to 100 power at 10 actors. Also now explains what it considers an actor.
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Goat Force: Cooldown has been increased from 0.25 seconds to 1 but the base damage has been doubled and the scaling has been increased from 25% to 100% per level.
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Holy Fire: Damage bonus increased by 50% and duration increased from 4 to 8 seconds.
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Heavy Draw: Now only half your strength applies to ranged attacks, previously all of it.
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Blessed Hammer: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Cooldown reduced from 0.25 seconds to 0.2. Size of hammers and hitbox size increased.
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Blunt Trauma: Rephrased description to make it shorter and simpler. Damage scaling has been increased from 50% to 100% per level. Cooldown reduced from 0.25 seconds to 0.1. Radius increased by 20%.
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Bone Crusher: Size of bone spears and hitbox size increased. Removed cooldown. Damage scaling has been increased from 35% to 100% per level. Projectile ranged increased by 25%.
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Pack Mentality: Instead of forcing a minimum roll now makes your damage roll twice, taking the lower damage roll.
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Rage: Melee attacks now grant 2 stacks of rage.
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Shield Bash: Base damage has been doubled and damage scaling has been increased from 40% to 100% per level. Projectile ranged increased by 40%.
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Tempest Kick: Base damage has been doubled and damage scaling has been increased from 35% to 100% per level. Kick projectile pierces now.
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Overwhelming Presence: Now grants increased effect of buffs per equip load capacity point above 100. Previously increased effect of debuffs per point of equip load on you.
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Power is Power: Now makes power also grant 1% increased effect of debuffs, previously buffs.
Dexterity Traits
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NEW trait: Exit Strategy, makes it so when you inflict maximum stacks of poison, you recover all stamina and refresh the duration of all the poison stacks.
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Spellblade: Now works for all melee weapons instead of just swords.
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Cull The Weak: Is now a more multiplier to damage, previously was an additive increase to damage.
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Rogues Reliability: Rogue's Mark now guarantees 10 critical hits on the target. Mark reward has been removed.
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Hunter's Patience: Hunter's Mark now guarantees 10 lucky hits on the target. Mark reward has been removed. Now triggers 2.5 seconds after not attacking, previously after 0.5 seconds of standing still.
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Ascetic's Discipline: Ascetic's Mark now guarantees 5 crushing hits on the target. Mark reward has been removed.
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Precision: Now stocks up on up to 10 guaranteed critical hits after not attacking for 1 second. Previously granted 10% critical hit chance every second and then reset 1 second after dealing a critical hit.
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Cheap Shot: Now makes lucky hits always deal super effective damage and the buff now grants 100% increased trigger damage instead of secondary attack damage.
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Trigger Mania: Now grants an attack speed buff after triggering 10 damaging effects. Previously granted a trigger damage buff on the tally of 5 primary attacks.
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Grenadier: Base damage was reduced by 30% but now throws 3 grenades. Damage scaling has been increased from 35% to 100% per level. Aiming of the grenades has been slightly improved.
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Lightning Conductor: Cooldown reduced to 0.2 seconds, previously 0.25. Damage scaling has been increased from 25% to 100% pert level.
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Like Clockwork: Cooldown reduced to 0.25 seconds, previously 0.5.
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Manaforged Bolts: Damage scaling has been increased from 20% to 100% per level.
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Raised Morale: Now only makes you loose half your stacks on taking damage, previously all stacks. Now grants 10 power per stack, previously 10% increased damage and increased companion damage.
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Sharpshooter: Due to the mark changes, this trait returns to guaranteeing lethal hits when triggering a mark at far range.
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Dynamo: Now takes 5 steps to trigger, up from 2 steps.
Intelligence Traits
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NEW trait: Mana Beacon, makes mana grant companion damage if you have drained mana recently.
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Glass Cannon: Can't appear from Obsidian Dice anymore.
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Power Hungry: Now grants 20 power per Soul Heart, previously 10. Still has a limit of 100 power.
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Apocalypse: Base damage has been increased by 50% and damage scaling has been increased from 40% to 100% per level.
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Arcane Familiar: Base damage more than doubled and attack speed more than doubled.
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Cast on Crit: Is now called Pocket Magic and the damage penalty of 25% has been removed.
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Cold Blood: Now makes chill apply 25% chance to take a critical hit, previously made chill increase damage over time taken.
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Combustion: Damage scaling has been increased from 40% to 100% per level.
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Discharge: Drain threshold is now 1 mana, previously 0.5 mana. Base top end damage has been increased by 25% and damage scaling has been increased from 35% to 100% per level.
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Elemental Focus: Rephrased description slightly and additionally grants 100% increased ailment duration now.
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Vision Quest: Has been reworked. Now periodically spawns a mana star and makes picking up a mana star trigger your on combat start effects.
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Static Blows: Base top end damage has been increased by 60% and damage scaling has been increased from 35% to 100% per level. Radius has been increased by 40%.
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Inspiring Presence: Now additionally grants 10 power per companion you have.
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Nature's Boon: Base damage has been increased by 50% and damage scaling has been increased from 30% to 100% per level.
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Insight: Now additionally grants 100% increased mana regeneration.
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Ice Conjuration: Base damage has been doubled and scaling has been increased from 30% to 100% per level. Projectile spread and delay have been reduced. Projectiles now have infinite range. Cooldown reduced from 0.25 seconds to 0.1.
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Hex Touch: Hex is now less specific and doubled the effect of all debuffs, not just Vulnerability, Fragility and Instability.
Esper Traits
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Papa's Stuff: Base damage from Assault Rifle companions has been doubled.
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Lightning Force: Base damage has been increased by 20% and damage scaling increased from 0% to 100% per level.
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Mental Empowerment: Now makes the companion now also grant 100% increased stats.
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Psionic Blasts: Damage scaling has been increased from 30% to 100% per level.
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Spontaneous Combustion: Damage scaling has been increased from 0% to 100% per level. Cooldown reduced from 0.5 seconds to 0.1.
Cyborg Traits
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Lightning Nova Augment: Damage scaling has been increased from 40% to 100% per level.
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Photon Blaster Augment: Damage scaling has been increased from 30% to 100% per level. Now triggers periodically every 2.5 seconds, previously every 2 seconds.
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Bomb Factory Augment: Now grants infinite bombs.
Equipment Changes
Generic Equipment Changes
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Some items that are mainly meant for strength users have had their equip load weight increased.
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Some items that sustain themselves in equip load have had their weight increased. E.g.: Megingiard and Goliath Greaves.
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Some items had their equip load weight lowered.
Specific Equipment Changes
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NEW: Dark Moon Pendant Grants 15% cursed hit chance.
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NEW: Dark Moon Hood Grants 20% increased dark damage.
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NEW: Bomber Helmet Grants 25% increased bomb radius.
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NEW: Bomber Garb Grants 50% reduced bomb explosion delay.
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NEW: Flux Hat Grants +4 seconds duration to Mana Flux.
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NEW: Flux Robe Grants 100% increased effect of Mana Flux.
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NEW: Inquisitor Mask Grants 25% increased aura radius.
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NEW: Inquisitor Robe Grants 25% increased aura tick rate.
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NEW: Leprechaun Hat Grants 50% increased chance of luck taking effect.
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NEW: Leprechaun Frock Grants 50% increased chance of luck taking effect.
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NEW: Magi-Tech Headset Grants +4 seconds to mana burnout.
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NEW: Magi-Tech Robe Grants 30% increased damage while in mana burnout.
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NEW: Puppeteer Mask Grants 25% increased stats granted by companions.
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NEW: Puppeteer Gloves Grants 20% increased companion damage.
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NEW: Zealot Helmet Grants 10% increased attack speed.
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NEW: Zealot Gloves Grants 25% faster tick rate of periodical effects.
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NEW: Warlock Hood Grants 20% increased necrotic damage.
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NEW: Warlock Gloves Grants 25% increased damage over time tick speed.
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NEW: Conjurer Hood Grants 20% increased companion damage.
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NEW: Conjurer Talisman Grants 20% increased companion attack speed.
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NEW: Fletching Hat Grants 20% increased bow and crossbow damage.
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NEW: Fletching Quiver Grants 10% increased bow and crossbow attack speed.
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NEW: Shaman Mask Grants 20% increased nature damage.
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NEW: Totem Talisman Grants 100% increased effect of Nettles.
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NEW: Cultist Hood Grants +1 heart.
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NEW: Cultist Lantern Grants 25% increased primary attack damage while missing a heart.
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All Orb offhand items now grant between 10 and 30 power.
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Mana Orb: Now recovers 1 mana on completing a rotation, previously 0.5 mana.
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Mind Charm: Now increases mana regeneration by 35%, previously 25%.
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Sorcerer Cloak: Now increases mana regeneration by 45%, previously 35%.
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Magus Cap: Now increases mana regeneration by 35%, previously 25%.
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Mana Catalyst: Now can appear randomly inside of runs, not just as a gift. (This gift will likely be exchanged in the future.)
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Mystical Wrappings: Now cycles through granting fire, cold, lightning and poison damage instead of granting a random minor infusion buff on combat start.
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Valkyrie Helmet: Now only adds lightning damage to melee and ranged weapons.
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Thief Gloves: Now grant 5% critical hit chance, previously 5 dexterity.
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Assassin Gloves: Now grants 10% critical hit chance against enemies affected by a damage over time effect.
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Assassin Hood: Now has same effect as Assassin Gloves.
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Laser Knuckles: Now rare, previously uncommon. Base damage increased by 25%.
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Crocodile Ring: Now guarantees 5 ruthless hits after dash, previously 1.
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Fox Ring: Now guarantees 5 super effective hits after dash, previously 1.
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Rabbit Ring: Now guarantees 5 lucky hits after dash, previously 1.
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Hornet Ring: Now guarantees 5 critical hits after dash, previously 1.
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Shark Ring: Now guarantees 5 crushing hits after dash, previously 1.
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Carnage Loop: Now epic, previously legendary. Now triggers on kill and on taking damage effects every 8 seconds, previously every 10.
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Crystal Bracelet: Crystal Surge now grants 100% increased damage, previously 50%.
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Focus Sash: Now also grants the Focus buff on defy death, which grants 25% attack speed for the rest of the room.
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Dojo Sash: Now grants the Resolve buff on secondary attack, increasing primary attack damage by 30%.
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Everflame Amulet: Now also grants 100% increased effect of burn and scorch.
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Everice Amulet: Now also grants 100% increased effect of chill and frostbite.
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Frostfire Ring: Now rare, previously legendary.
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Stormfire Ring: Now rare, previously legendary.
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Galaxy Ring: Removed the condition of having to stand still.
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Golden Cross: Now also grants 1 to 10G when protecting you from curse.
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Wooden Cross: Now doesn't break anymore.
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Lotus Amulet: Now grants 35% increased stamina recovery rate, previously 25%.
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Magi-Tech Belt: Now adds only 0.1 mana drain to cannons, previously 0.25.
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Pain Loop: Also grants +4 seconds of invincibility after taking damage now.
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Pocket Watch: Now rare, previously common. Now grants 35% faster tick rate of periodical effects, previously 25%.
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Flow Charm: Now grants 20% faster tick rate of periodical effects, previously 25%.
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Power Belt: Now grants 25 power, previously 20.
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Puzzle Ring: Removed old effect. Now grants 100% increased effect of ailments if you have dealt exactly 4 elemental damage types in the past 4 seconds.
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Quasar Pendant: Base damage has been halved but it hits 10 times in a row now. Now only triggers parodically every 6 seconds, previously every 5.
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Sands of Eternity: Now additionally grants 100% increased effect of debuffs.
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Shark-tooth Necklace: Now uncommon, previously common. Now grants 30% increased damage dealt to armor, previously 20%.
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Jumbled Rubiks Cube: Now only takes 10 rooms to attune, previously 20.
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Solved Rubiks Cube: Now grants +1 dexterity scaling, previously +1 luck.
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Spoon Pendant: Now grants 100% increased trigger damage, previously 25%.
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The Hand of Blood: Now rare, previously epic. Hemorrhage debuff now stacks to 5 stacks, previously 10 but increases damage taken to health by 10% previously 5%.
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The Hand of Acid: Now rare, previously epic. Corrosion debuff now stacks to 5 stacks, previously 10 but increases damage taken to armor by 10% previously 5%.
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Battle Vest: Now grants 20% increased melee damage, previously 15%.
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Butcher Apron: Now makes each point of strength grant 5% increased bleed damage, previously 2.5%.
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Crystal Armor: Base damage from the crystals has been doubled and their scaling has been increased from 30% to 100% per level.
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Devil Cloak: Now grants 10% cursed hit chance per evil, previously 5%.
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Dirndl: Base damage from the pretzels has been doubled and scaling has been increased from 30% to 100% per level.
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Lederhosen: Base damage from the beer mortars has been tripled and scaling has been increased from 30% to 100%.
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Druid Coat: Now grants 30% increased nature damage, previously 25%.
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Spelunker Vest: Now grants 50% magic find, previously 25%.
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Enigma Armor: Now additionally grants 25% magic find.
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Festive Dress: Now grants 50% increased stamina recovery speed, previously 30%.
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Gold Armor: Now grants 5 to 10G on completing a room without taking damage, previously 1 to 5G.
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Golem Armor: Now increases damage dealt with crushing hits by 100%, previously 50%.
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Guardian Angle: Now revives once per room, previously once per floor.
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Hazmat Suit: Downside removed.
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Hero Cape: Now caps out at 50% increased damage from +5 good.
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Maid Costume: Now periodically charms every 8 seconds, previously every 10 seconds.
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Missile vest: Base damage from the missile has been more than doubled and scaling has been increased from 25% to 100% per level.
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Monk Gi: Now grants 30% increased body damage, previously 25%.
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Nun Robe: Base damage from the light beams has been doubled and scaling increased from 20% to 100% per level.
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Sheep Costume: Now makes you deal 25% less damage, previously 50% less damage.
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Templar's Might: Now grants 100% increased aura radius, previously 50%.
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Architect's Boots: Duration of the buff effect has been increased from 4 seconds to 10 seconds. Now spawns a crystal pickup every 4 seconds, previously every 8 seconds.
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Crystal Boots: Base damage from crystals has been increased by 50% and scaling has been increased from 20% to 100% per level.
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Ice Skates: Now converts % modifiers to movement speed to cold damage dealt. Previously granted Swiftness on dealing cold damage.
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Inferno Treads: Base damage from fire rain has been increased by 20% and scaling has been increased from 20% to 100% per level.
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Knife Shoes: Fixed the aiming of the knife projectiles. Base damage from knives has been doubled and scaling increased from 20% to 100% per level. Projectile range, speed and hitbox size has been increased.
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Lightning Boots: Damage scaling has been increased from 20% to 100% per level.
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Magi-Tech Boots: Now rare, previously epic.
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Sandstorm Steps: Base damage from the tornados has been increased by 20% and scaling has been increased from 20% to 100% per level.
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Wildling Boots: Now additionally increase the duration of rage and fury by 100%.
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Winged Boots: Now uncommon, previously rare.
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Wrapped Boots: Base damage from the kick has tripled and scaling increased from 30% to 100% per level. Kick projectile now pierces and had it's range increased by 25%.
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Architect's Gloves: Damage scaling from the triggers has increased from 20% to 100% per level.
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Breaker Gauntlets: Rephrased description to make it shorter.
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Coatl Gloves: Damage scaling from elemental bursts has been increased from 25% to 100% per level.
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Dart Wrists: Now trigger on the tally of 5 attacks, previously 2. Base damage of darts has been doubled and scaling increased from 15% to 100% per level.
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Poison Dart Wrists: Same change as to Dart Wrists.
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Fighter Knuckles: Now grant 30% increased damage with crushing hits, previously 25% crushing hit chance.
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Hidden Blades: Delay removed. Projectile range, speed and hitbox size increased. Base damage from knives doubled and scaling increased from 20% to 100% per level.
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Oven Mitts: Now grant 25% increased burn duration and tick speed, previously just 20% tick speed. Now uncommon, previously common.
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Rabbit Paws: now grant 20% lucky hit chance, previously made lucky hits roll 1 additional time for critical hits.
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Rocket Gauntlets: Increased damage scaling from 20% to 100% per level.
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Rubber Gloves: Rephrased description to make it shorter. Now has a cap of 100%.
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Spirit Wraps: Ki-Boost now grants 50% increased attack speed for 8 seconds, previously 40% for 4 seconds.
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Undead Grasps: Now makes chill increase critical hit damage taken by 75%, previously made critical hits with cold damage inflict fear.
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Alien Mask: Removed downside.
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Architect's Hat: Rune circle is now bigger and lasts longer.
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Aviator Cap: Now additionally grants 100% increased effect of Tailwind and Swiftness, previously just increased the duration of those.
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Baseball Capp, Circlet, Cowboy Hat: Descriptions have been rephrased to make them shorter.
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Bat Wings: Now grant 100% increased repeat damage, previously 50%. Now rare, previously uncommon.
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Firefighter Helmet: Now grants 50% increased burn damage, previously 25%.
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Sack: Now grants 50% increased bleed damage, previously 25%.
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Voodoo Mask: Now grants 50% increased poison damage, previously 25%.
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Flare Specs: Now grant 20% increased fire damage, previously 10%.
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Flare Mantle: Now grants 25% burn tick speed, previously 20%.
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Flower Pot: Base damage increased by 25% and scaling increased from 30% to 100% per level.
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Gas Mask: Now grants 100% increased damage over time if you have inflicted more than 1 distinct damage over time effect in the past 4 seconds. Previously granted 25% increased damage over time per distinct damage over time effect inflicted in the past 4 seconds.
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Gold Mask: Now guarantees a big gold reward. Now uncommon, previously common.
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Stone Mask: Now guarantees a multiple bombs reward. Now uncommon, previously common.
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Wood Mask: Now guarantees a double key reward. Now uncommon, previously common.
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Ectoplasm Mask: Now uncommon, previously common.
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Kings Helmet: Now grants 10% increased damage per companion you have. Previously granted 15% increased damage but 30% reduced companion damage.
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Kings Crown: Now grants 10% increased companion damage per companion you have. Previously granted 30% increased companion damage but reduced your damage by 15%.
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Ice Crown: Now grants 20% increased cold damage, previously 10%.
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Laurel Wreath: Rephrased description.
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Jousting Armor: Now grants 50% increased effect of booze, previously 100%.
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Gamsbart: Now grants 100% increased effect of booze, previously granted 2.5% lucky hit chance per stack of tipsiness.
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Thunder Mask: Now grants 20% increased lightning damage, previously 10%.
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Horn Helmet: Base damage doubled and scaling increased from 50% to 100% per level.
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Panda Mask: Now rare, previously common. Now doubles lucky hit chance, previously increased damage dealt by lucky hits by 30%.
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Retina Refractor: Now grants 20% increased energy damage, previously 15%.
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Winged Helmet: Now uncommon, previously rare.
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Mushroom Cap: Has a new effect, makes you inflict toxic with poison damage if the target has maximum stacks of poison already. Previously increased the duration of poison and toxic by 100%.
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Viking Helmet: Now also grants rage to your companions.
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Storm Crow: Volt Surge now grants 10% increased minimum lightning damage per stack, up to 100%. Now epic, previously legendary.
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Umbrella: Now grants a stack of Tailwind when you trigger any effect.
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Rubber Boots: Now grants a stack of Haste when you trigger any effect.
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Rain Coat: Now grants Drizzle when you trigger any effect.
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Ranger Cap: Now grants 10% increased ranged attack speed, previously damage.
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Witch Hat: Now grants 10% increased magic attack speed, previously damage.
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Skull Cap: Now grants 10% increased melee attack speed, previously damage.
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Ranger Cloak: Now grants 20% increased ranged damage, previously 15%.
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Sage Robe: Now grants 20% increased magic damage, previously 15%.
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Star Hat: Base damage from stars increased by 50% and scaling increased from 50% to 100% per level.
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Top Hat: Base damage from the exploding dove doubled and scaling increased from 25% to 100% per level.
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Kitsune Mask: Base damage from fireballs doubled and scaling increased from 20% to 100%. Cooldown reduced from 0.2 seconds to 0.1. Explosion radius increased by 60%.
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Bone Talisman: Now grants 25% increased companion damage, previously 20% increased physical damage.
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Dawn Talisman: Now grants 100% increased effect of Glitter, previously increased radiant damage but reduced dark damage.
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Dusk Talisman: Now grants 100% increased effect of Gloom, previously increased dark damage but reduced radiant damage.
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Twilight Talisman: Now can only be obtained by owning the Dusk and Dawn Talisman, upon which the items will combine into the Twilight Talisman, granting both effects at the same time.
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Flame Shield: Now inflicts 10 stacks of Scorch every 5 seconds, previously 5 every 2 seconds.
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Mojo Talisman: Now makes poison damage always inflict Toxic. Previously only on lucky hit.
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Eagle Quiver: Now doesn't require far range anymore.
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Fae Quiver: Damage scaling has been increased from 20% to 100% per level.
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Grove Quiver: Now specifies to only work with bows and crossbows and has had it's damage scaling increased from 20% to 100%.
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Heavy Quiver: Now rare, previously uncommon.
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Lantern: Now grants 20% increased primary attack damage, previously 10%.
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Magi-Tech Lantern: Now grants 175% critical hit damage while in mana burnout, previously 125%.
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Papercraft Lantern: Now grants 10% increased primary attack per heart up to 100%. Previously unlimited.
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Soul Lantern: Now grants 20% increased primary attack damage per Soul Heart, up to 100%. Previously 10% per but unlimited.
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Wisp Lantern: Now grants 2.5% increased primary attack damage per Soul you have, up to 100%. Previously 1% but unlimited.
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Rosary Talisman: Now grants 100% reduced chance of curse taking effect, previously 50%.
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Siege Quiver: Now specifies to only work with bows and crossbows. Damage scaling increased from 20% to 100% per level.
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Spiked Shield: Now grants 75-125 thrusting damage, previously granted 50-75 thrusting damage.
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Rainbow Talisman: Now legendary, previously uncommon. Now grants 100% increased effect of ailments, previously 20% increased elemental damage.
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Raven Talisman: Lessened the requirements, now only takes a cursed hit, not a critical cursed hit.
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Ichor Torch, Necro Torch and Torch buffed by 20%.
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Magical Quiver: Rephrased description to make it simpler.
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Halloween Cape: Now fears periodically every 8 seconds, previously every 10.
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Viper Loop: Instead of granting more damage over time by damage over time effects inflicted with critical hits, now grants more damage over time against poisoned targets. Now epic, previously legendary.
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Odin Ring: Now grants Swiftness whenever you create a chain lightning.
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Odin Gauntlets: Now make chain lightnings chain +2 times.
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Ninja Gloves: Now grant +1 dexterity scaling, previously specific to throwing and dagger weapons.
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Dreamcatcher Pendant: Now makes mana Flux grant 50% faster tick rate of periodical effects.
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Old Hunter Cap: Now adds +10 to all mark stacks, previously maximized your tally counters on triggering a mark.
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Old Hunter Gloves: Now increase damage from hits that trigger a mark by 25%, previously increased mark duration by 25%.
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Seeker Gloves: Previously granted 20% increased damage while having a mark reward, now they trigger your on combat start effects when you apply a mark.
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Mining Helmet: Is now called Demolition Helmet and is part of the Explosives Expert set. Also now grants 20% increased explosion damage.
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Demolition Gloves: Now grant 25% increased explosion radius, previously reduced the bomb explosion delay.
Set Bonus Changes
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Grizzly Might: Now makes each point of strength grant +1% crushing hit chance, previously 1% increased two-handed weapon damage.
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Oktoberfest Vigour: Instead of granting +10 maximum stacks of tipsiness now grants 10% lucky hit chance per stack of tipsiness.
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Bad Weather: Now grants an Angry Cloud that grants 100% increased trigger damage, previously the cloud would trigger you on make it rain effects.
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Fatal Fate: Now grants 100% more damage over time dealt by damage over time effects inflicted with a critical hit.
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Fairy Grace: Now makes each point of dexterity grant 2.5% increased effect of ailments, previously 2.5% minimum damage roll.
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Odin's Wrath: Now grants 25% increased damage per chain left on the chain lightning.
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Mythic Rhythm: Rhythm buff now grants -2 to tally requirements, previously -1. Rhythm duration also has been increased from 4 seconds to 8.
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Silent Night: Now grants 3 Gift Boxes, up from 1.
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High Noon: Now makes you repeat the next 3 firearm attacks after dash, instead of just 1.
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Vows of Fortune: Now grants 10% lucky hit chance per weapon upgrade level, previously 5%.
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Explosives Expert: Now makes all explosion damage gain 100% crushing hit chance.
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NEW set: Dark Moon Covenant Makes each stack of gloom make the enemy take additional dark damage from cursed hits.
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NEW set: Boom! Boom! Boom! Grants infinite bombs.
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NEW set: Power Convergence Makes Mana Flux grant 50 power.
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NEW set: Oppressive Conviction Makes auras deal double damage.
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NEW set: End of the Rainbow Grants +3 luck.
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NEW set: Industrialized Magic Grants 100% critical hit chance during mana burnout.
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NEW set: Master of Puppets Makes % modifiers to companion damage also affect you.
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NEW set: Fanaticism On the tally of 5 primary attacks, advances periodical effects by 1 second.
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NEW set: Wicked Contract Makes mana grant additional necrotic damage.
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NEW set: Final Service Grants +2 companion limit.
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NEW set: Ballistic Flurry Makes bow and crossbow attacks shoot additional arrows.
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NEW set: Nature's Touch Makes nature damage inflict Vulnerability.
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NEW set: Self Sacrifice Grants 100% increased effect of buffs while missing a heart.
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