The Occultist Demo Update Log #1
Version: 126.5.13358
** Adjustments: **
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Adjusted the duration and difficulty of the balance on the river.
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Adjusted the time window of the QTE on the Barn.
** Fixes: **
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Fixed poping animation in forest.
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Fixed interactive icon position in different languages.
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Fixed roughness on some meshes.
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Fixed a crash related to changing graphic settings on the forest.
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Fixed some flashlight and lights issues.
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Fixed some collisions.
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Fixed texture popping on some important meshes.
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Fixed XESS Mode implementation.
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Fixed language with sub strings and fix over resolutions.
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Fixed a game blocker when opening the inventory while on a interactable object.
** Improvements: **
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Optimized culling on the ocean meshes.
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Improvements on the general scalabilty of the game.
** Acknowledge: **
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FSR3 not working correctly on AMD Graphic cards. We're working on a patch.
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With NIS upscaling method, using a Screen Percentage outside of the range it would crash.
Thanks to the feedback from the posts on the disccussions, We are working on the compatibility with the Ultra-Wide Monitors (21:9). More improvements are going to be made during the week and applied to the final game.
Thank you so much for your support!
The Occultist Team
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