Supreme Ruler 2030 Update Build 1178 Posted Live
Version 1178 went to fasttrack almost a week ago and it seems to continue the incremental improvements we've been making, so it is now being rolled out as the public build. There is also a new fasttrack for those wanted to get the absolute latest code changes and are willing to tolerate possible issues.
Update v.1178
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Further map fixes for battlezones including some Ukraine/Russia border adjustments
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Hydro power facilities per hex properly limited to 2/4/6 for low/med/high deposit intensity
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Added "Shift click" on delete alert message to delete all of same type
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Aircraft with zero supply and capacity >0 should return to base if they have at least low AI initiative
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New AI logic checks added to reduce construction of research centers and unit fabrication facilities. Will require feedback from long play games, might lead to more changes
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Fixes to how incursions are detected particularly around sales of units. Should be much better.
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Various map fixes including "too many Munich facilities" and Argentina aircraft production
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Fixes to NATO events for case of members attacking each other causing one way war
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Fixes to Japan naval unit names
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Various UI fixes
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Orbat and region data updates for more countries knowing modern unit designs, various countries, work ongoing
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Further review of Strategic Unit Trading code to reduce edge case errors
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Various tech tree fixes
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Various equipment files fixes including unit tech prerequisites
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Map feedback added for invalid build location if no resource deposit
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Fixed bug where facilities at 100% still showed repairing in some cases
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Various fixes for leaders
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Map Fix, ownership of Arunachal Pradesh to India
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Fixes to some 3D models
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Fixed Anti Ship missile stats, should never have had land attack values.
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Fixed scrap research centers already being built in facility controls
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Add a flag that says AFK! for MP users to let others know easily
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Cook Island properly playable in sandboxes
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New Event 82 for modders, add population to a location
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