Supreme Ruler 2030 Update Build 1184 Posted Live
The latest update makes progress on some key issues.
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Found and fixed a source of Multiplayer Desync. Another potential case still being investigated
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Found at fixed 2 sources of game slowdowns. Multiple received savegames still being analyzed. More changes to come.
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Updates to "starting known technologies" for many of the top tier countries. Work will continue for other countries.
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Production facilities report what their next day expected output will be. Work ongoing for "what did it actually produce yesterday".
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Updates to which minister priorities AI regions use and when to improve their economy management skills.
Full changelog for all updates to date
Update Build 1184
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AI will put facilities back online if set offline
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Fix to spy orders not being reset
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Election results now show on day 1
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Added search to known techs
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Force stuck submarines to exit border hexes
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Fix music stopping (maybe?)
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Unit Experience fixed
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Fixed GPC/c & GDP tooltip in scorecard
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MP rename prefix fix
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Add battleships and frigates as possible naval AI battlegroup leaders
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Colony sibling trading allowed, always accepts trades
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Cyber attack chance increased
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Added theatre controls to the theatre view map, Land department
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allow liberate/colonize grouped regions like Russia/USA etc
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Added tooltip for player status indicators in multiplayer chat
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Further additions to military equipment file
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Adjustments to use of Totalitarianism government type
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Search string added to known technologies list
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Fixes to resupplying helicopters in allied territory
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Amphibious version of Merchant Marine renamed to Merchant Landing Craft for easier recognition
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Adjustments to user of Wagner mercenary units in specific countries
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Various 3D model fixes
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Various UI fixes
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Various map fixes
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UI updates
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Fixes to relationships drift against players on normal difficulty
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Fixes to minister priority for "Military Materials", no longer imports as much
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Fixes to submarine pathing getting stuck in coastal waters
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Fixes to naval pathing locks, some values had gotten reversed logic
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Updates to orbats of various regions
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Updates to known unit designs for various regions
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Updates to some sandbox events
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Fixes to some translations, specifically the word rubber across most languages
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Fixes to some models for incorrect texture or incorrect size in UI
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Tooltip on list of spy missions now reports days remaining
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Facility popup now shows how much raw materials are used per produced quantity, ongoing improvements to this data feedback
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New tooltip being tested on some stats for actual units to give better feedback, work ongoing
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Roads/Rails in construction now report days remaining and remaining cost in land department
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Updated rules on what kind of aircraft are requested by carriers (less attack helos, more ASW helos).
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Regional Atlas list line for GDP/c has a tooltip for total GDP
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Fixes to AI putting offline facilities back online if needed instead of starting new construction
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Fixes to regions assigned for equipment from Iraq, Iran and Pakistan
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Fixed first day value of election support levels.
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Minor tech tree fixes
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Alignment of trenches and walls improved
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Bonds screen now shows preview of rate and amount for next bond
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Fixes to unit orders to load units
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