July 29th Update Notes
When harvesting crops, you can now automatically pick them up. A crop icon will flash during harvesting so you no longer need to press the E key again to collect them, making harvesting more convenient.
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Added the feature of auto-picking up leaves and wood dropped when cutting grass, making it easier for players to collect dropped items.
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For the above two features, if your inventory is full, the dropped items will remain on the ground, and players can choose whether to pick them up.
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Flares have been added in the subway station in the main city. You can use flares to burn zombies or for illumination.
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Many random events involving tentacle zombies have been added to the southeast corner of the eastern district. Passersby may transform into tentacle zombies at any time.
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Fixed the issue where autosaves would not display when the number of autosave files exceeded 20. This was due to an incorrect setting, which has now been corrected.
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Added a black screen death prompt related to using the construction box, to prevent affecting the gameplay experience due to lack of information.
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Resolved the issue where teammates would also automatically pick up crops for the protagonist when hitting crops. Constraints have now been added.
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Modified the display logic for the flashing icon when auto-picking items. Unified the code for loading, optimizing memory usage.
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Adjusted the probability of triggering the chicken trap to prevent the trigger time from being too fixed, making the triggering method more random and natural.
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Fixed an issue in Director Mode where right-clicking to clear crops or grass would leave behind seeds, leaves, and wood drops.
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The camera issue with the third mission’s street scene animation has been fixed. The camera movement has been adjusted to prevent it from going off-screen.
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