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vivid/stasis 5.4.0 patch notes

Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis.

NEW CONTENT / FEATURES

  • Added BEATROCK (get it?) from Beatblock to the song shop
  • Added Volition by trailmix37, the first song of Final Rush Party, to the song shop
  • Added Mirror mode option
  • Added the EXGRADE system
  • Added the ability to generate an image summary of your player rating
  • Added a tab for the new EX ratings to the Rating List window
  • Added new titles for new rating classes
  • Added a display for Boost Tickets to the new confirm menu in Soundscan

CHANGES / BUGFIXES

  • CHALLENGE difficulty in Arcade Mode can now be unlocked via completing Blood Trial if you don't have APOCALYPSE CALL unlocked on ENCORE
  • Redesigned the hidden Void map in Soundscan (you can now pick any song and any challenge to play)
  • Touched up visuals of the song pack selection menu
  • Unlocking titles in Soundscan now displays the name of the title instead of the internal ID
  • Updated the note optimization code
  • Changed the option for legacy note pooling to allow more configurations
  • Missing notes with the Challenge Gauge active will now drain the gauge less if multiple misses happen in a row
  • Updated the rating system a fair bit
  • Challenge Gauge for mandatory story challenges is now easier on OPENING and MIDDLE difficulties
  • Goodbye to Your Vicious Cycles BACKSTAGE now unlocks with Unlock All Songs enabled
  • Redesigned graphics of class and rating display
  • 17+ now counts as 17.6 to 17.9 like the rest of the difficulties
  • Updated older rating titles to display as Legacy Rating
  • Changed the final song of Class 9 from CLAUDIA -estella- [FINALE] to Surtr's Wish [FINALE]
  • Fixed text misalignment issues on title screen
  • Fixed text misalignment issues in the ending of Chapter 4: hidden/boundary
  • Fixed Blood Trial pity system resetting after 8 failed attempts
  • Fixed Soma Union Soundscan map using the wrong song ID for the second gate
  • Fixed a crash with the title screen
  • Fixed an issue where Boost Tickets in Soundscan weren't actually being consumed
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