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vivid/stasis 6.0.1 & 6.0.2 patch notes

Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version.

6.0.1 Changes

  • Added NEUTRON:HEXIMA Phase 1
  • Fixed issues with the song select saving correct position
  • Fixed font issues with the omega symbol
  • Fixed issues with the Lagback Threshold option
  • Fixed Top Display Accuracy option starting at 100% instead of 101%
  • Fixed Worldcross lobby members array getting reset when a song is queued
  • Fixed issues with the Rating Up display on the results screen
  • Fixed inconsistencies with drawing profile titles
  • Fixed color issues with the B grade on the new results screen
  • Fixed some issues with note locking
  • Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play
  • Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen
  • Fixed cut-off UI elements in some Boundary Shatter charts
  • Fixed being able to pause the story during auto-advancing cutscenes in Chapter Alpha
  • Added achievements that were missing to in-game achievement screen
  • Adjusted scaling method for high resolution song jackets on song select from Nearest to Linear
  • Adjusted gate requirement for Encore Episode to change Apocalypse Challenge requirement to completing Chapter Alpha

6.0.2 Changes

  • Added NEUTRON:HEXIMA Phase 2
  • Fixed a bug that caused the main menu screen to lag heavily
  • Gates at Lv. I in NEUTRON:HEXIMA can now be completed using autoplay
  • Fixed a bug that required players to re-complete the Prologue on every bootup
  • Fixed a crash that would occur on leaderboards with a lot of cheated scores
  • Fixed issues with challenge gauges in Worldcross Play
  • Fixed issues with some shaders
  • Fixed Course Summary on results screen not using correct names for BACKSTAGE charts
  • Fixed issues with menu transitions in NEUTRON:HEXIMA
  • Adjusted gate levels and thresholds of NEUTRON:HEXIMA
  • Fixed issue that would cause NEUTRON:HEXIMA passwords to not be entered if the menu confirmation key was bound to something other than ENTER
  • Fixed more issues with lagback
  • Fixed issues where sequences that increased the internal resolution of the game would stretch the game on non-16:9 displays
  • Fixed an issue where certain debug controls for shaders were accessible in release builds
  • Fixed a bug that caused hidden/obscured songs to show in Discord Rich Presence
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