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Demo Patch Notes - June 23, 2023

  • Fixed player drown animation working incorrectly

  • Added bump sound to Lyrm hitting an obstacle

  • Improved Lyrm death animation by making it explode segment by segment

  • Added new sprites to Lyrm while it is enraged and while it is dying

  • Implemented tooltips for dragging and dropping parts onto others, explaining what dropping does

  • Updated icons of fire bars

  • Removed conditionality of open doors

  • Made it so doors do not occupy the space in front of them in Maker Mode

  • Prevented walking through doors if the other end is blocked off

  • Cleared player trail when dynamite is being used to clear the dungeon

  • Kept name, author and save directory of dungeon when it is cleared using dynamite

  • Added "Invisible Door" that cannot be seen with the naked eye

  • Added "Cracked Floor" that can only be broken using explosives

  • Added "Moving Platform"

  • Added "Invisible Chest" that cannot be seen with the naked eye

  • Refactored categories and update their colors

  • Added tool to change floors in Maker Mode without having to drag the player onto a stairwell

  • Switched hot coals and tread plate

  • Added "Invisible Cracked Wall" that cannot be seen with the naked eye

  • Fixed game locking up when undoing an action while holding an entity in Maker Mode

  • Added "Pedestal" that can hold items

  • Removed tools always having to be on pedestals, allowing tools to be put into chests for example

  • Added white outline around hovered entities in Maker Mode

  • Fixed entities getting gigantic after undoing sometimes

  • Fixed crab not working correctly when it carries something after loading a dungeon

  • Added white outlines around buttons in the user interface

  • Removed the blue size rectangle around hovered entities

  • Fixed being able to jump over some parts, like vines

  • Added red flashing effect for when the player and bosses are low on health

  • Added "Blown Up Wall"

  • Added "Opened Door" that is an opened version of the "Closed Door"

  • Prevented assigning conditions to oneself, for example assigning the "Kill all bats" condition to bats, since that is impossible

  • Removed conditionality from "Color Switch"

  • Made segments of Lyrm except tail block projectiles

  • Added visual outlines around rooms in Maker Mode

  • Improved icons of the Maker Mode part icons like the question mark appearing on conditional entities

  • Obfuscated rooms other than the current room in Play Mode to prevent peeking into adjacent rooms

  • Removed outlines around conditional entities, because the question mark is enough

  • Made it so worms can be hit on every segment, not just the head

  • Removed redundant parts from the book of parts to incentivize using the context menu (long press)

  • Added "Teleporter" that allows you to teleport between two points

  • Added "Crate" that you have to roll into to break

  • Removed visual effect when entities were reset in Maker Mode

  • Now displays the dungeon's name and current floor shortly after entering the dungeon or changing floors in Play Mode

  • Fixed boss key getting lost after dropping it into a hole or liquid

  • Made it so you continue to hold on to your held object after falling or drowning

  • Added "Wings" to levers and other switches

  • Fixed being able to enter Play Mode while the theme transition is happening

  • Improved gamepad input

  • Fixed player not being able to recover his position when jumping off a ledge

  • Fixed player masking stop working after changing floors

  • Game now goes into Maker Mode when unable to find position to recover to after drowning or falling into hole

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