Demo Patch Notes - June 23, 2023
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Fixed player drown animation working incorrectly
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Added bump sound to Lyrm hitting an obstacle
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Improved Lyrm death animation by making it explode segment by segment
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Added new sprites to Lyrm while it is enraged and while it is dying
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Implemented tooltips for dragging and dropping parts onto others, explaining what dropping does
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Updated icons of fire bars
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Removed conditionality of open doors
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Made it so doors do not occupy the space in front of them in Maker Mode
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Prevented walking through doors if the other end is blocked off
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Cleared player trail when dynamite is being used to clear the dungeon
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Kept name, author and save directory of dungeon when it is cleared using dynamite
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Added "Invisible Door" that cannot be seen with the naked eye
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Added "Cracked Floor" that can only be broken using explosives
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Added "Moving Platform"
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Added "Invisible Chest" that cannot be seen with the naked eye
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Refactored categories and update their colors
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Added tool to change floors in Maker Mode without having to drag the player onto a stairwell
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Switched hot coals and tread plate
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Added "Invisible Cracked Wall" that cannot be seen with the naked eye
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Fixed game locking up when undoing an action while holding an entity in Maker Mode
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Added "Pedestal" that can hold items
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Removed tools always having to be on pedestals, allowing tools to be put into chests for example
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Added white outline around hovered entities in Maker Mode
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Fixed entities getting gigantic after undoing sometimes
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Fixed crab not working correctly when it carries something after loading a dungeon
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Added white outlines around buttons in the user interface
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Removed the blue size rectangle around hovered entities
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Fixed being able to jump over some parts, like vines
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Added red flashing effect for when the player and bosses are low on health
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Added "Blown Up Wall"
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Added "Opened Door" that is an opened version of the "Closed Door"
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Prevented assigning conditions to oneself, for example assigning the "Kill all bats" condition to bats, since that is impossible
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Removed conditionality from "Color Switch"
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Made segments of Lyrm except tail block projectiles
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Added visual outlines around rooms in Maker Mode
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Improved icons of the Maker Mode part icons like the question mark appearing on conditional entities
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Obfuscated rooms other than the current room in Play Mode to prevent peeking into adjacent rooms
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Removed outlines around conditional entities, because the question mark is enough
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Made it so worms can be hit on every segment, not just the head
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Removed redundant parts from the book of parts to incentivize using the context menu (long press)
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Added "Teleporter" that allows you to teleport between two points
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Added "Crate" that you have to roll into to break
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Removed visual effect when entities were reset in Maker Mode
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Now displays the dungeon's name and current floor shortly after entering the dungeon or changing floors in Play Mode
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Fixed boss key getting lost after dropping it into a hole or liquid
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Made it so you continue to hold on to your held object after falling or drowning
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Added "Wings" to levers and other switches
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Fixed being able to enter Play Mode while the theme transition is happening
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Improved gamepad input
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Fixed player not being able to recover his position when jumping off a ledge
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Fixed player masking stop working after changing floors
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Game now goes into Maker Mode when unable to find position to recover to after drowning or falling into hole
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